The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality
dc.contributor.author | Arefin, Mohammed S. | en |
dc.contributor.author | Phillips, Nate | en |
dc.contributor.author | Plopski, Alexander | en |
dc.contributor.author | Gabbard, Joseph L. | en |
dc.contributor.author | Swan, J. Edward | en |
dc.date.accessioned | 2022-03-04T19:40:42Z | en |
dc.date.available | 2022-03-04T19:40:42Z | en |
dc.date.issued | 2022-01-01 | en |
dc.date.updated | 2022-03-04T19:40:32Z | en |
dc.description.abstract | In optical see-through augmented reality (AR), information is often distributed between real and virtual contexts, and often appears at different distances from the user. To integrate information, users must repeatedly switch context and change focal distance. If the user’s task is conducted under time pressure, they may attempt to integrate information while their eye is still changing focal distance, a phenomenon we term transient focal blur. Previously, Gabbard, Mehra, and Swan (2018) examined these issues, using a text-based visual search task on a one-eye optical see-through AR display. This paper reports an experiment that partially replicates and extends this task on a custom-built AR Haploscope. The experiment examined the effects of context switching, focal switching distance, binocular and monocular viewing, and transient focal blur on task performance and eye fatigue. Context switching increased eye fatigue but did not decrease performance. Increasing focal switching distance increased eye fatigue and decreased performance. Monocular viewing also increased eye fatigue and decreased performance. The transient focal blur effect resulted in additional performance decrements, and is an addition to knowledge about AR user interface design issues. | en |
dc.description.version | Accepted version | en |
dc.format.mimetype | application/pdf | en |
dc.identifier.doi | https://doi.org/10.1109/TVCG.2022.3150503 | en |
dc.identifier.eissn | 1941-0506 | en |
dc.identifier.issn | 1077-2626 | en |
dc.identifier.orcid | Gabbard, Joseph [0000-0002-7488-676X] | en |
dc.identifier.pmid | 35167470 | en |
dc.identifier.uri | http://hdl.handle.net/10919/109111 | en |
dc.language.iso | en | en |
dc.publisher | IEEE | en |
dc.relation.uri | https://www.ncbi.nlm.nih.gov/pubmed/35167470 | en |
dc.rights | In Copyright | en |
dc.rights.uri | http://rightsstatements.org/vocab/InC/1.0/ | en |
dc.subject | Software Engineering | en |
dc.subject | 0801 Artificial Intelligence and Image Processing | en |
dc.subject | 0802 Computation Theory and Mathematics | en |
dc.title | The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality | en |
dc.title.serial | IEEE Transactions on Visualization and Computer Graphics | en |
dc.type | Article - Refereed | en |
dc.type.dcmitype | Text | en |
dc.type.other | Journal Article | en |
pubs.organisational-group | /Virginia Tech | en |
pubs.organisational-group | /Virginia Tech/Engineering | en |
pubs.organisational-group | /Virginia Tech/Engineering/Industrial and Systems Engineering | en |
pubs.organisational-group | /Virginia Tech/All T&R Faculty | en |
pubs.organisational-group | /Virginia Tech/Engineering/COE T&R Faculty | en |
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