The Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Reality

dc.contributor.authorArefin, Mohammed S.en
dc.contributor.authorPhillips, Nateen
dc.contributor.authorPlopski, Alexanderen
dc.contributor.authorGabbard, Joseph L.en
dc.contributor.authorSwan, J. Edwarden
dc.date.accessioned2022-03-04T19:40:42Zen
dc.date.available2022-03-04T19:40:42Zen
dc.date.issued2022-01-01en
dc.date.updated2022-03-04T19:40:32Zen
dc.description.abstractIn optical see-through augmented reality (AR), information is often distributed between real and virtual contexts, and often appears at different distances from the user. To integrate information, users must repeatedly switch context and change focal distance. If the user’s task is conducted under time pressure, they may attempt to integrate information while their eye is still changing focal distance, a phenomenon we term transient focal blur. Previously, Gabbard, Mehra, and Swan (2018) examined these issues, using a text-based visual search task on a one-eye optical see-through AR display. This paper reports an experiment that partially replicates and extends this task on a custom-built AR Haploscope. The experiment examined the effects of context switching, focal switching distance, binocular and monocular viewing, and transient focal blur on task performance and eye fatigue. Context switching increased eye fatigue but did not decrease performance. Increasing focal switching distance increased eye fatigue and decreased performance. Monocular viewing also increased eye fatigue and decreased performance. The transient focal blur effect resulted in additional performance decrements, and is an addition to knowledge about AR user interface design issues.en
dc.description.versionAccepted versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.doihttps://doi.org/10.1109/TVCG.2022.3150503en
dc.identifier.eissn1941-0506en
dc.identifier.issn1077-2626en
dc.identifier.orcidGabbard, Joseph [0000-0002-7488-676X]en
dc.identifier.pmid35167470en
dc.identifier.urihttp://hdl.handle.net/10919/109111en
dc.language.isoenen
dc.publisherIEEEen
dc.relation.urihttps://www.ncbi.nlm.nih.gov/pubmed/35167470en
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectSoftware Engineeringen
dc.subject0801 Artificial Intelligence and Image Processingen
dc.subject0802 Computation Theory and Mathematicsen
dc.titleThe Effect of Context Switching, Focal Switching Distance, Binocular and Monocular Viewing, and Transient Focal Blur on Human Performance in Optical See-Through Augmented Realityen
dc.title.serialIEEE Transactions on Visualization and Computer Graphicsen
dc.typeArticle - Refereeden
dc.type.dcmitypeTexten
dc.type.otherJournal Articleen
pubs.organisational-group/Virginia Techen
pubs.organisational-group/Virginia Tech/Engineeringen
pubs.organisational-group/Virginia Tech/Engineering/Industrial and Systems Engineeringen
pubs.organisational-group/Virginia Tech/All T&R Facultyen
pubs.organisational-group/Virginia Tech/Engineering/COE T&R Facultyen

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Author-Accepted-manuscript-IEEE.pdf
Size:
1.72 MB
Format:
Adobe Portable Document Format
Description:
Accepted version