Hand Tracking with Vibrotactile Feedback Enhanced Presence, Engagement, Usability, and Performance in a Virtual Reality Rhythm Game

dc.contributor.authorMoon, Hye Sungen
dc.contributor.authorOrr, Gradyen
dc.contributor.authorJeon, Myounghoonen
dc.date.accessioned2024-01-23T14:36:08Zen
dc.date.available2024-01-23T14:36:08Zen
dc.date.issued2022-06-24en
dc.description.abstractRecent hand tracking systems and wearable haptic devices have contributed to enhancing user experience in virtual environments. However, controllers are still prevalent in virtual reality (VR) games as a main interaction device. Also, haptic devices are rare and not widely accepted by users. In this article, we examined the effects of interaction methods and vibrotactile feedback on users’ sense of presence, engagement, usability, and task performance in a VR game. In our experiment, 36 participants wearing VR goggle played a rhythm game under three conditions: (1) VR controllers, (2) hand tracking without vibrotactile feedback, and (3) hand tracking with vibrotactile feedback at fingertips through the gloves we developed. Results showed that hand tracking improved presence, engagement, usability, and performance, compared to the VR controller. Furthermore, vibrotactile feedback enhanced presence and engagement even more clearly. Results are discussed with the components of VR user experience and practical design guidelines.en
dc.description.versionAccepted versionen
dc.format.extentPages 2840-2851en
dc.format.extent12 page(s)en
dc.format.mimetypeapplication/pdfen
dc.identifier.doihttps://doi.org/10.1080/10447318.2022.2087000en
dc.identifier.eissn1532-7590en
dc.identifier.issn1044-7318en
dc.identifier.issue14en
dc.identifier.orcidJeon, Myounghoon [0000-0003-2908-671X]en
dc.identifier.urihttps://hdl.handle.net/10919/117599en
dc.identifier.volume39en
dc.language.isoenen
dc.publisherTaylor & Francisen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.titleHand Tracking with Vibrotactile Feedback Enhanced Presence, Engagement, Usability, and Performance in a Virtual Reality Rhythm Gameen
dc.title.serialInternational Journal of Human-Computer Interactionen
dc.typeArticle - Refereeden
dc.type.dcmitypeTexten
dc.type.otherArticleen
dc.type.otherJournalen
pubs.organisational-group/Virginia Techen
pubs.organisational-group/Virginia Tech/Engineeringen
pubs.organisational-group/Virginia Tech/Engineering/Industrial and Systems Engineeringen
pubs.organisational-group/Virginia Tech/All T&R Facultyen
pubs.organisational-group/Virginia Tech/Engineering/COE T&R Facultyen

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