Teaching Sustainable Creative Technologies

dc.contributor.authorThompto, Chelseaen
dc.date.accessioned2026-02-03T17:58:05Zen
dc.date.available2026-02-03T17:58:05Zen
dc.date.issued2025-07-07en
dc.description.abstractArtists and especially new media artists contribute to public perceptions and adoption of new technologies through their own use of emerging media technologies such as augmented and virtual reality, generative image systems, and high-resolution displays in the production of their work. In this way, art and media production can be understood as part of the larger issue of unsustainable computational consumption. As such, it is critical for artists to develop, share, and promote new and more sustainable methods of engaging with technology, especially within the context of higher education. This paper will explore how artists might implement more sustainable methods by considering the relationship between the technical approaches of compute reuse, sustainable web development, and frugal computing, and the concepts of material specificity , futurity, and media archaeology . Proposing three methods of less carbon-intensive artistic production and a set of guidelines for introducing sustainable methods into arts and technology curriculum, this paper will outline not only the technical viability of these approaches but also the rich conceptual opportunities these approaches might offer to artists and viewers alike. For each method, models for pedagogical implementation will be explored with an emphasis on how local resources and sustainability contexts should play a role.en
dc.description.notesYes, full paper (Peer reviewed?)en
dc.description.versionPublished versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.doihttps://doi.org/10.48550/arXiv.2507.05320en
dc.identifier.orcidThompto, Chelsea [0000-0002-4487-5189]en
dc.identifier.urihttps://hdl.handle.net/10919/141122en
dc.language.isoenen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.titleTeaching Sustainable Creative Technologiesen
dc.title.serialProceedings of the 1st International Workshop on Low Carbon Computing (LOCO 2024)en
dc.typeConference proceedingen
dc.type.dcmitypeTexten
pubs.organisational-groupVirginia Techen
pubs.organisational-groupVirginia Tech/Architecture, Arts, and Designen
pubs.organisational-groupVirginia Tech/Architecture, Arts, and Design/School of Visual Artsen
pubs.organisational-groupVirginia Tech/All T&R Facultyen
pubs.start-date2024-12-03en

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