Pedagogical Design Considerations for Mobile Augmented Reality Serious Games (MARSGs): A Literature Review

dc.contributor.authorNelson, Cassidy R.en
dc.contributor.authorGabbard, Joseph L.en
dc.date.accessioned2023-11-13T13:52:49Zen
dc.date.available2023-11-13T13:52:49Zen
dc.date.issued2023-11-03en
dc.date.updated2023-11-10T14:58:44Zen
dc.description.abstractAs technology advances, conceptualizations of effective strategies for teaching and learning shift. Due in part to their facilitation of unique affordances for learning, mobile devices, augmented reality, and games are all becoming more prominent elements in learning environments. In this work, we examine mobile augmented reality serious games (MARSGs) as the intersection of these technology-based experiences and to what effect their combination can yield even greater learning outcomes. We present a PRISMA review of 23 papers (from 610) spanning the entire literature timeline from 2002–2023. Among these works, there is wide variability in the realized application of game elements and pedagogical theories underpinning the game experience. For an educational tool to be effective, it must be designed to facilitate learning while anchored by pedagogical theory. Given that most MARSG developers are not pedagogical experts, this review further provides design considerations regarding which game elements might proffer the best of three major pedagogical theories for modern learning (cognitive constructivism, social constructivism, and behaviorism) based on existing applications. We will also briefly touch on radical constructivism and the instructional elements embedded within MARSGs. Lastly, this work offers a synthesis of current MARSG findings and extended future directions for MARSG development.en
dc.description.versionPublished versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.citationNelson, C.R.; Gabbard, J.L. Pedagogical Design Considerations for Mobile Augmented Reality Serious Games (MARSGs): A Literature Review. Electronics 2023, 12, 4524.en
dc.identifier.doihttps://doi.org/10.3390/electronics12214524en
dc.identifier.urihttp://hdl.handle.net/10919/116656en
dc.language.isoenen
dc.publisherMDPIen
dc.rightsCreative Commons Attribution 4.0 Internationalen
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en
dc.subjectsystematic literature reviewen
dc.subjectaugmented realityen
dc.subjectserious gamesen
dc.subjectpedagogyen
dc.subjecthuman–computer interactionen
dc.subjecthuman factorsen
dc.subjectdesign considerationsen
dc.titlePedagogical Design Considerations for Mobile Augmented Reality Serious Games (MARSGs): A Literature Reviewen
dc.title.serialElectronicsen
dc.typeArticle - Refereeden
dc.type.dcmitypeTexten

Files

Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
electronics-12-04524.pdf
Size:
1.55 MB
Format:
Adobe Portable Document Format
Description:
Published version
License bundle
Now showing 1 - 1 of 1
Name:
license.txt
Size:
0 B
Format:
Item-specific license agreed upon to submission
Description: