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Fundamental Computer Science Conceptual Understandings for High School Students Using Original Computer Game Design

dc.contributor.authorErnst, Jeremy V.en
dc.contributor.authorClark, Aaron C.en
dc.date.accessioned2013-09-03T16:54:45Zen
dc.date.available2013-09-03T16:54:45Zen
dc.date.issued2012en
dc.description.abstractBeginning in 2009, the North Carolina Virtual Public Schools worked with researchers at the William and Ida Friday Institute to produce and evaluate the use of game creation by secondary students as a form of learning content related to career awareness in Science, Technology, Engineering, and Mathematics (STEM) disciplines, with particular emphasis in computer science areas. The study required the development of different forms of multimedia, inclusive with content and activities that could be conducted over the Internet. The team worked with a game art and design graduate class to produce materials and assessment instruments to be included in the project. The multimedia-based materials were piloted and field-tested in the Career Technical Education (CTE) online curricular offering of Computer Applications I. The evaluation and assessment of this project focused on student learning gains in content specific computer science areas, and overall appreciation of the technologies and structure used during the project. Teacher and student interviews, along with teacher journals help track the progress of both the students and edited materials. Conclusions from this study include support of gaming as a pedagogical process and the need for technological literacy. From feedback, the study concluded that informational technology software is a large variable in the success of this type of instructional unit.en
dc.description.sponsorshipVirginia Tech Open Access Subvention Funden
dc.format.extent6 p.en
dc.format.mimetypeapplication/pdfen
dc.identifier.citationErnst, J.V., Clark, A.C. (2012). Fundamental computer science conceptual understandings for high school students using original computer game design. Journal of STEM Education, 13:5. October - December 2012.en
dc.identifier.issn1557-5284en
dc.identifier.urihttp://hdl.handle.net/10919/23746en
dc.language.isoen_USen
dc.publisherThe Institute for STEM Education & Researchen
dc.rightsCreative Commons Attribution-NonCommercial-NoDerivs 3.0 United Statesen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/en
dc.subjectSTEM educationen
dc.subjectgame designen
dc.subjectlearning outcomesen
dc.subjectpedagogyen
dc.titleFundamental Computer Science Conceptual Understandings for High School Students Using Original Computer Game Designen
dc.title.serialJournal of STEM Educationen
dc.typeArticle - Refereeden
dc.type.dcmitypeTexten

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