Virtual and Augmented Reality: Four Case Studies

dc.contributor.authorAnsell, Aaronen
dc.date.accessioned2022-01-03T18:47:08Zen
dc.date.available2022-01-03T18:47:08Zen
dc.date.issued2021-08en
dc.date.updated2022-01-03T18:47:08Zen
dc.description.abstractThe following four case studies are fictional thought experiments designed for college students at Virginia Tech. They are mainly intended for use in undergraduates the novel “Tech for Humanity Minor” focused on the intersection of technology and cultural processes, group diversity, ethics, knowledge systems, democracy and social justice.” The minor is an interdepartmental effort spearheaded by The Center for Humanities and supported by the Andrew W. Mellon Foundation. These four cases center on the related technologies of Virtual Reality (VR) and Augmented Reality (AR) and their role in new forms of policing, marriage, incarceration, and interpersonal violence. They are set sometime in the near future and are premised on recent or imminent technological achievements.en
dc.format.mimetypeapplication/pdfen
dc.identifier.orcidAnsell, Aaron [0000-0001-6365-5168]en
dc.identifier.urihttp://hdl.handle.net/10919/107321en
dc.language.isoenen
dc.relation.ispartofseriesTech 4 Humanities Case Studiesen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.titleVirtual and Augmented Reality: Four Case Studiesen
dc.typeReporten
dc.type.dcmitypeTexten
pubs.organisational-group/Virginia Techen
pubs.organisational-group/Virginia Tech/All T&R Facultyen
pubs.organisational-group/Virginia Tech/Liberal Arts and Human Sciencesen
pubs.organisational-group/Virginia Tech/Liberal Arts and Human Sciences/Religion and Cultureen
pubs.organisational-group/Virginia Tech/Liberal Arts and Human Sciences/CLAHS T&R Facultyen

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