Happiness improves perceptions and game performance in an escape room, whereas anger motivates compliance with instructions from a robot agent

dc.contributor.authorDong, Jiayuanen
dc.contributor.authorJeon, Myounghoonen
dc.date.accessioned2025-08-06T16:57:04Zen
dc.date.available2025-08-06T16:57:04Zen
dc.date.issued2025-08en
dc.description.abstractEmotions have been discovered to have critical impacts on human-robot interaction (HRI), but research has focused more on robots’ emotion expressions than user emotions. The present study investigated the impact of users’ emotions (happiness and anger) on their perceptions and trust toward robots, perceived workload, and task performance in an escape room with a robot agent. Forty-six college students participated in our study. The results suggested that happy participants rated the robot agent as significantly more likable, safer, and more comfortable than angry participants. Angry participants complied significantly more with the robot agent's instructions than happy participants, but fewer succeeded. Among the participants who failed to escape the room, angry participants showed significantly higher cognitive trust in the robot than happy participants. The results underscored the importance of user emotions in shaping user perceptions and trust in robots, providing valuable theoretical and practical implications for emotions in HRI.en
dc.description.versionAccepted versionen
dc.format.extent12 page(s)en
dc.format.mimetypeapplication/pdfen
dc.identifierARTN 103547 (Article number)en
dc.identifier.doihttps://doi.org/10.1016/j.ijhcs.2025.103547en
dc.identifier.eissn1095-9300en
dc.identifier.issn1071-5819en
dc.identifier.orcidJeon, Myounghoon [0000-0003-2908-671X]en
dc.identifier.urihttps://hdl.handle.net/10919/136977en
dc.identifier.volume202en
dc.language.isoenen
dc.publisherAcademic Press - Elsevieren
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectAppraisal processesen
dc.subjectEmotion in human-robotic interactionen
dc.subjectEmotion theoryen
dc.subjectSocial agentsen
dc.subjectRoboticsen
dc.titleHappiness improves perceptions and game performance in an escape room, whereas anger motivates compliance with instructions from a robot agenten
dc.title.serialInternational Journal of Human-Computer Studiesen
dc.typeArticle - Refereeden
dc.type.dcmitypeTexten
dc.type.otherArticleen
dc.type.otherJournalen
pubs.organisational-groupVirginia Techen
pubs.organisational-groupVirginia Tech/Engineeringen
pubs.organisational-groupVirginia Tech/Engineering/Industrial and Systems Engineeringen
pubs.organisational-groupVirginia Tech/All T&R Facultyen
pubs.organisational-groupVirginia Tech/Engineering/COE T&R Facultyen

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