The Effects of Context-Dependency of Seductive Details on Recall and Transfer in a Multimedia Learning Environment

dc.contributor.authorOzdemir, Devrimen
dc.contributor.committeecochairDoolittle, Peter E.en
dc.contributor.committeecochairMoore, David M.en
dc.contributor.committeememberBrill, Jennifer M.en
dc.contributor.committeememberBarksdale, Mary Aliceen
dc.contributor.departmentLearning Sciences and Technologiesen
dc.date.accessioned2014-03-14T20:12:44Zen
dc.date.adate2009-06-25en
dc.date.available2014-03-14T20:12:44Zen
dc.date.issued2009-05-19en
dc.date.rdate2009-06-25en
dc.date.sdate2009-06-04en
dc.description.abstractThe purpose of this study was to investigate the effects of context-dependency of seductive details on recall and transfer in multimedia learning environments. Two experiments were conducted. In Experiment 1, the purpose was to identify context-dependent vs. context-independent seductive details in a lightning animation. Seductive details were considered as interesting yet irrelevant sentences in the narration of lightning animation. Sixty-seven undergraduate students participated in Experiment 1 and assigned interestingness scores to the 28 content irrelevant sentences. Participants were assigned to two different groups, context-dependent seductive details group (CDSD) and context-independent seductive details group (CISD). Participants in the CDSD group assigned interestingness scores after watching a lightning animation to be familiarized with the context of lightning formation. Participants in the CISD group watched a historical inquiry animation as a distraction task before assigning interestingness scores. The results of Experiment 1 revealed that 13 of 28 sentences in the lightning formation text were seductive details according to participants of the study. Ultimately, 6 of the 13 seductive details were determined to be context-dependent and 7 were determined to be seductive details were context-independent. The purpose of Experiment 2 was to investigate the effects of context-dependency of seductive details on recall and transfer in multimedia learning environments. Undergraduate students (n = 184) were randomly assigned into four groups. Participants in all groups watched a lightning animation, and performed a recall and a transfer task. The first group watched an animation that did not include any seductive details. The second group watched the animation with context-dependent seductive details only. The third group watched the animation with context-independent seductive details only. The last group watched the animation with both types of seductive details. A 2x2 ANOVA for both recall and transfer, and contrast analyses were conducted to determine the effects of context-dependency of seductive details on recall and transfer. The results indicated that there was no significant effect of context-dependency of seductive details on recall or transfer. The findings are discussed in the context of the related literature and directions for future research are suggested.en
dc.description.degreePh. D.en
dc.identifier.otheretd-06042009-092618en
dc.identifier.sourceurlhttp://scholar.lib.vt.edu/theses/available/etd-06042009-092618/en
dc.identifier.urihttp://hdl.handle.net/10919/27948en
dc.publisherVirginia Techen
dc.relation.haspartDissertation.pdfen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectmultimedia learningen
dc.subjectsituational interesten
dc.subjectseductive detailsen
dc.subjectcontext-dependencyen
dc.subjectcoherence principleen
dc.titleThe Effects of Context-Dependency of Seductive Details on Recall and Transfer in a Multimedia Learning Environmenten
dc.typeDissertationen
thesis.degree.disciplineCurriculum and Instruction (Instructional Design and Technology)en
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.leveldoctoralen
thesis.degree.namePh. D.en

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