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The Nature and Perceptions of Critical Reflective Writing within Hands-On Technology and Engineering Design-Based Learning

dc.contributor.authorSmith, Mattie Quesenberryen
dc.contributor.committeechairBowen, Bradley Davisen
dc.contributor.committeememberWilliams, Thomas O.en
dc.contributor.committeememberStewart, Trevor Thomasen
dc.contributor.committeememberBillingsley, Bonnie S.en
dc.contributor.departmentEducation, Vocational-Technicalen
dc.date.accessioned2024-12-24T09:00:18Zen
dc.date.available2024-12-24T09:00:18Zen
dc.date.issued2024-12-23en
dc.description.abstractThe Scholarship of Teaching and Learning (SoTL) has influenced educators to adapt design thinking (DT) for technology and engineering design-based learning (T/E DBL) because they believe design-based problems introduce authentic, open-ended challenges valuable for developing hands-on problem-solving. These integrative real-world challenges bring learners into contact with unfamiliar problems and critical incidents which kindle learners' transformative learning related to far transfer and self-directed learning. Critical incidents also correlate with learners' immediate emotional reactions to unfamiliar knowledge and challenging open-ended hands-on performances. These emotional reactions correspond with learners' critical reflection (CR) transformative for them. CR about threshold experiences relates to changes of perspective useful for managing design thinking in future design-related challenges. In addition to improved self-regulation during DT, learners experiencing critical incidents understand domain content better, and they see how to leverage it in the future. However, while researchers assume CR happens throughout design-based learning (DBL) due to its complex, open-ended challenges, the research has not documented learners' critical experiences and perceptions related to their changes of perspective during DT, nor has the research deeply described reflection critical to transformative, threshold experiences and changes of perspective related to learning. Therefore, a flexible framework for supporting learners' management of critical incidents during DT does not exist. Because learners' hands-on experiences connected to critical reflection are less understood in design thinking (DT), educators and practitioners of T/E DBL know less about scaffolding for DBL during its iterative, decision-making phases in which critical incidents likely occur. Research suggests scaffolding for critical reflection correlates with more effective, iterative design-based ideation and prototyping—for learners and experts alike. After reviewing research in T/E, the scholarship of teaching and learning, health and human sciences, and the humanistic studies, this two-phase qualitative study identifies themes about designers' emotions and exigences related to hands-on critical reflection during DT. Using the themes from this literature review, Phase 1 of this study defines critical reflection and critical reflective writing (CRW). Then, the study instruments a CRW prompt for integrating CRW into T/E DBL. Since CRW is a reflective tool that slows thinking, Phase 1 of the study uses CRW to slow DT in its iterative phases, allowing participants to express their critical, threshold experiences and changes of perspective which happen during their active, hands-on, design-based problem solving. Phase 1 of this study analyzes the nature and perceptions from three designers' CRW and discloses themes about their CR and DT for the threshold experiences and critical incidents they describe within the recursive phases of prototyping and optimization. After collecting participants' CRW during these phases, the study interprets themes for these participant's critical incidents, threshold concepts, and related changes of perspective. Phase 2 of this study uses retrospective focus group interviews with the same three participants in their design teams to describe participants' experiences and perceived relations between their CR, CRW, DT, and T/E DBL. After data collection from both phases, this qualitative study analyzes the CRWs and interview transcripts through inductive coding. The results for Phase 1 include categorical themes for Emotional Awareness, Social Awareness and Communication, Awareness of the Nature of Real-World Problem-Solving, and Holistic Awareness for Order and Arrangement in Hierarchical Problem-Solving. The categorical themes for Phase 2 include Stepping Back and Getting Perspective, Making Progress, Materializing Abstract Thinking and Less Realized Real-World Experiences, and Exploring Future Integration for CRW. Some of the categorical themes overlap for Phase 1 and Phase 2. This study contributes a broader awareness for less-expert designers' emotional exigences, threshold concepts, and transformative experiences happening during DBL, as documented through their CRW. The study informs best practices for scaffolding T/E DBL for CR, so gaps can be narrowed between less-expert and more-expert design-related performances during hands-on iteration and prototyping. This research also informs recent cross-curricular, humanistic research that integrates writing and T/E DBL in the STEM disciplines, K-18, so learners can identify and describe experiences related to metacognition and self-regulated learning across ages, disciplines, and design settings in support of self-directed learning.en
dc.description.abstractgeneralThe Scholarship of Teaching and Learning encourages educators to adapt experiential learning and design thinking (DT) for integrative technology and engineering design-based learning (T/E DBL) because design-based problems introduce authentic, open-ended challenges valuable for developing learners' hands-on problem-solving. Integrative real-world challenges bring learners into contact with unfamiliar problems and critical incidents which kindle their critical reflection and perpetuate their transformative learning. Critical incidents correlate with learners' immediate emotional reactions to unfamiliar knowledge and challenging open-ended hands-on performances. These emotional reactions appear to correspond with critical reflection and transformative learning caused by critical incidents and threshold experiences which change their perspectives about what they know and do. Through critical reflection about critical incidents, they also see how to leverage new learning for the future. However, while researchers assume critical reflection happens throughout design-based learning (DBL) because of its complex, open-ended challenges, designers' critical experiences and perceptions related to their changes of perspective during DT have not been described in the scholarship. Therefore, a flexible framework for scaffolding learners' critical reflection necessary for managing complex, critical incidents during their design thinking does not exist. Because learners' hands-on experiences connected to critical reflection are less understood in design thinking (DT), educators and practitioners of T/E DBL know less about scaffolding for DBL during its iterative, decision-making phases of DT where critical incidents occur often during problem-solving. This two-phase qualitative study prompts, analyzes, and describes critical reflective writing and semi-structured interviews for three participants in their design teams to understand their experiences related to transformative learning happening while they are designing. The results for Phase 1 include categorical themes for Emotional Awareness, Social Awareness and Communication, Awareness of the Nature of Real-World Problem-Solving, and Holistic Awareness for Order and Arrangement in Hierarchical Problem-Solving. The categorical themes for Phase 2 include Stepping Back and Getting Perspective, Making Progress, Materializing Abstract Thinking and Less Realized Real-World Experiences, and Exploring Future Integration for Critical Reflective Writing. The study's results help educators understand what learners are doing and experiencing when they are in the middle of their design thinking. This study also shows ways to think about scaffolding CRW to support learning during DT when hands-on problem-solving becomes complex and uncertain.en
dc.description.degreeDoctor of Philosophyen
dc.format.mediumETDen
dc.identifier.othervt_gsexam:41872en
dc.identifier.urihttps://hdl.handle.net/10919/123869en
dc.language.isoenen
dc.publisherVirginia Techen
dc.rightsCreative Commons Attribution 4.0 Internationalen
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/en
dc.subjectCritical Reflective Writingen
dc.subjectDesign Thinkingen
dc.subjectCritical Reflectionen
dc.subjectTechnology and Engineering Design-Based Learningen
dc.subjectQualitative Researchen
dc.titleThe Nature and Perceptions of Critical Reflective Writing within Hands-On Technology and Engineering Design-Based Learningen
dc.typeDissertationen
thesis.degree.disciplineCurriculum and Instructionen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.leveldoctoralen
thesis.degree.nameDoctor of Philosophyen

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