Development of the Adaptive Collision Source Method for Discrete Ordinates Radiation Transport
Files
TR Number
Date
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
A novel collision source method has been developed to solve the Linear Boltzmann Equation (LBE) more efficiently by adaptation of the angular quadrature order. The angular adaptation method is unique in that the flux from each scattering source iteration is obtained, with potentially a different quadrature order used for each. Traditionally, the flux from every iteration is combined, with the same quadrature applied to the combined flux. Since the scattering process tends to distribute the radiation more evenly over angles (i.e., make it more isotropic), the quadrature requirements generally decrease with each iteration. This method allows for an optimal use of processing power, by using a high order quadrature for the first few iterations that need it, before shifting to lower order quadratures for the remaining iterations. This is essentially an extension of the first collision source method, and is referred to as the adaptive collision source (ACS) method. The ACS methodology has been implemented in the 3-D, parallel, multigroup discrete ordinates code TITAN. This code was tested on a variety of test problems including fixed-source and eigenvalue problems. The ACS implementation in TITAN has shown a reduction in computation time by a factor of 1.5-4 on the fixed-source test problems, for the same desired level of accuracy, as compared to the standard TITAN code.