Facilitating Design Knowledge Reuse Through Relationships

dc.contributor.authorWahid, Shaikh Shahtaben
dc.contributor.committeechairMcCrickard, D. Scotten
dc.contributor.committeememberHarrison, Steven R.en
dc.contributor.committeememberKavanaugh, Andrea L.en
dc.contributor.committeememberAtwood, Michael E.en
dc.contributor.committeememberWinchester, Woodrow W. IIIen
dc.contributor.departmentComputer Scienceen
dc.date.accessioned2014-03-14T20:07:17Zen
dc.date.adate2011-03-03en
dc.date.available2014-03-14T20:07:17Zen
dc.date.issued2011-01-27en
dc.date.rdate2011-03-03en
dc.date.sdate2011-02-10en
dc.description.abstractDesign reuse is an approach in which the creation of new designs is based on the identification of previously employed solutions and the incorporation of those into new contexts. This notion has been extensively studied especially by software engineers. This research seeks to support the reuse of design knowledge in the Human-Computer Interaction (HCI) community in creating new designs as it is generally argued that reuse has the potential to reduce development time and costs. Efforts to reuse design elements in HCI, often in the form of design patterns, are slowly emerging. This work seeks to facilitate the reuse of design knowledge in the form of claims. To achieve this goal, the notion of claim relationships—descriptions of connections between claims that emerge in design—is introduced as a mechanism to facilitate reuse. Claims relationships can be used to connect a collection of reusable claims so that they can be searched, understood, tailored, and integrated into new designs. A method for how to use the relationships is presented to aid in the creation of scenarios. Through a series of studies starting from the use of relationships to locate and reuse claims to the use of cards sets incorporating images and rationale for storyboards, the potential for relationships is demonstrated. These works inform the design and evaluation of a storyboarding tool called PIC-UP. PIC-UP is introduced as an example of how relationships can be utilized in the creation of storyboards made of reusable artifacts in the form of claims. Studies of PIC-UP position the tool as one that enables the reuse through the use of a storyboarding guide and social navigation by collecting and sharing claims. It shows potential in aiding novice and non-designers and can serve as a communication tool.en
dc.description.degreePh. D.en
dc.identifier.otheretd-02102011-012027en
dc.identifier.sourceurlhttp://scholar.lib.vt.edu/theses/available/etd-02102011-012027/en
dc.identifier.urihttp://hdl.handle.net/10919/26169en
dc.publisherVirginia Techen
dc.relation.haspartWahid_SS_D_2011.pdfen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectDesign Knowledge Reuseen
dc.subjectStoryboardingen
dc.subjectClaimsen
dc.subjectScenario-Based Designen
dc.titleFacilitating Design Knowledge Reuse Through Relationshipsen
dc.typeDissertationen
thesis.degree.disciplineComputer Scienceen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.leveldoctoralen
thesis.degree.namePh. D.en

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