Comparison of Students' Product Creativity Using a Computer Simulation Activity versus a Hands-on Activity in Technology Education

dc.contributor.authorMichael, Kurt Y.en
dc.contributor.committeechairBame, E. Allenen
dc.contributor.committeememberHirsh, Richard F.en
dc.contributor.committeememberLaPorte, James E.en
dc.contributor.committeememberBrusic, Sharon A.en
dc.contributor.committeememberAbraham, Jane L.en
dc.contributor.departmentTeaching and Learningen
dc.date.accessioned2014-03-14T20:12:26Zen
dc.date.adate2000-05-23en
dc.date.available2014-03-14T20:12:26Zen
dc.date.issued2000-05-10en
dc.date.rdate2001-05-23en
dc.date.sdate2000-05-22en
dc.description.abstractThe purpose of this study was to compare the effect of a computer simulation activity versus a hands-on activity on students' product creativity, originality, and usefulness. Fifty-eight middle school technology education students from Northern Virginia participated in the study. Subjects were randomly assigned to either a computer simulation or hands-on treatment group. The computer simulation group used a Lego-type brick simulator to construct creative products on the computer; whereas, the hands-on treatment group used real LEGO® bricks to construct their creative products. The hands-on groups' products were collected by the researcher and copied into the computer simulation program. Both groups' products were printed using a color printer. The printed products were evaluated by expert judges using a creative product semantic differential scale. This study showed that there was no significant difference in product creativity scores among the computer simulation and the hands-on treatment group. The null hypothesis was accepted. Findings suggested that it was possible to use a computer simulation activity in place of a hands-on activity and still maintain product creativity, originality, and usefulness.en
dc.description.degreePh. D.en
dc.identifier.otheretd-05222000-16210003en
dc.identifier.sourceurlhttp://scholar.lib.vt.edu/theses/available/etd-05222000-16210003/en
dc.identifier.urihttp://hdl.handle.net/10919/27837en
dc.publisherVirginia Techen
dc.relation.haspartETD.pdfen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectcreative producten
dc.subjectcreativityen
dc.subjecttechnology educationen
dc.subjectcomputer simulationen
dc.titleComparison of Students' Product Creativity Using a Computer Simulation Activity versus a Hands-on Activity in Technology Educationen
dc.typeDissertationen
thesis.degree.disciplineCurriculum and Instructionen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.leveldoctoralen
thesis.degree.namePh. D.en

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