Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore

dc.contributor.authorMoon, Hayounen
dc.contributor.authorSaade, Miaen
dc.contributor.authorEnriquez, Danielen
dc.contributor.authorDuer, Zachary R.en
dc.contributor.authorMoon, Hye Sungen
dc.contributor.authorLee, Sang Wonen
dc.contributor.authorJeon, Myounghoonen
dc.date.accessioned2025-04-09T13:35:54Zen
dc.date.available2025-04-09T13:35:54Zen
dc.date.issued2024-10en
dc.description.abstractVirtual reality (VR) has opened new possibilities for creative expression, while the 360-degree head-worn display (HWD) delivers a fully immersive experience in the world of art. The immersiveness, however, comes with the cost of blocking out the physical world, including bystanders without an HWD. Therefore, VR experiences in public (e.g., galleries, museums) often lack social interactivity, which plays an important role in forming aesthetic experiences. In the current study, we explored the application of a crossdevice mixed reality (MR) platform in the domain of art to enable social and inclusive experiences with artworks that utilize VR technology. Our concept of interest features co-located audiences of HWD and mobile device users who interact across physical and virtual worlds. We conducted focus groups (N=22) and expert interviews (N=7) to identify the concept’s potential scenarios and fundamental components, as well as expected benefits and concerns. We also share our process of creating In-Between Spaces, an interactive artwork in MR that encourages social interactivity among crossdevice audiences. Our exploration presents a prospective direction for future VR/MR aesthetic content, especially at public events and exhibitions targeting crowd audiences.en
dc.description.versionAccepted versionen
dc.format.extent16 page(s)en
dc.format.mimetypeapplication/pdfen
dc.identifierARTN 103291 (Article number)en
dc.identifier.doihttps://doi.org/10.1016/j.ijhcs.2024.103291en
dc.identifier.eissn1095-9300en
dc.identifier.issn1071-5819en
dc.identifier.orcidDuer, Zachary [0000-0001-9386-8770]en
dc.identifier.orcidJeon, Myounghoon [0000-0003-2908-671X]en
dc.identifier.urihttps://hdl.handle.net/10919/125158en
dc.identifier.volume190en
dc.language.isoenen
dc.publisherAcademic Press - Elsevieren
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectVirtual realityen
dc.subjectMixed realityen
dc.subjectCross-deviceen
dc.subjectGroup audienceen
dc.subjectGrounded theoryen
dc.subjectTaxonomyen
dc.titleMixed-reality art as shared experience for cross-device users: Materialize, understand, and exploreen
dc.title.serialInternational Journal of Human-Computer Studiesen
dc.typeArticle - Refereeden
dc.type.dcmitypeTexten
dc.type.otherArticleen
dc.type.otherJournalen
pubs.organisational-groupVirginia Techen
pubs.organisational-groupVirginia Tech/Engineeringen
pubs.organisational-groupVirginia Tech/Engineering/Industrial and Systems Engineeringen
pubs.organisational-groupVirginia Tech/Architecture, Arts, and Designen
pubs.organisational-groupVirginia Tech/Architecture, Arts, and Design/School of Visual Artsen
pubs.organisational-groupVirginia Tech/All T&R Facultyen
pubs.organisational-groupVirginia Tech/Engineering/COE T&R Facultyen

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