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Controllable Visual Synthesis

dc.contributor.authorAlBahar, Badour A. Sh A.en
dc.contributor.committeechairAbbott, Amos L.en
dc.contributor.committeechairHuang, Jia-Binen
dc.contributor.committeememberDhillon, Harpreet Singhen
dc.contributor.committeememberLourentzou, Isminien
dc.contributor.committeememberJia, Ruoxien
dc.contributor.committeememberWang, Ting-Chunen
dc.contributor.departmentElectrical and Computer Engineeringen
dc.date.accessioned2023-06-09T08:00:25Zen
dc.date.available2023-06-09T08:00:25Zen
dc.date.issued2023-06-08en
dc.description.abstractComputer graphics has become an integral part of various industries such as entertainment (i.e.,films and content creation), fashion (i.e.,virtual try-on), and video games. Computer graphics has evolved tremendously over the past years. It has shown remarkable image generation improvement from low-quality, pixelated images with limited details to highly realistic images with fine details that can often be mistaken for real images. However, the traditional pipeline of rendering an image in computer graphics is complex and time- consuming. The whole process of creating the geometry, material, and textures requires not only time but also significant expertise. In this work, we aim to replace this complex traditional computer graphics pipeline with a simple machine learning model. This machine learning model can synthesize realistic images without requiring expertise or significant time and effort. Specifically, we address the problem of controllable image synthesis. We propose several approaches that allow the user to synthesize realistic content and manipulate images to achieve their desired goals with ease and flexibility.en
dc.description.abstractgeneralComputer graphics has become an integral part of various industries such as entertainment (i.e.,films and content creation), fashion (i.e.,virtual try-on), and video games. Computer graphics has evolved tremendously over the past years. It has shown remarkable image generation improvement from low-quality, pixelated images with limited details to highly realistic images with fine details that can often be mistaken for real images. However, the traditional process of generating an image in computer graphics is complex and time- consuming. You need to set up a camera and light, and create objects with all sorts of details. This requires not only time but also significant expertise. In this work, we aim to replace this complex traditional computer graphics pipeline with a simple machine learning model. This machine learning model can generate realistic images without requiring expertise or significant time and effort. Specifically, we address the problem of controllable image synthesis. We propose several approaches that allow the user to synthesize realistic content and manipulate images to achieve their desired goals with ease and flexibility.en
dc.description.degreeDoctor of Philosophyen
dc.format.mediumETDen
dc.identifier.othervt_gsexam:37466en
dc.identifier.urihttp://hdl.handle.net/10919/115382en
dc.language.isoenen
dc.publisherVirginia Techen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectComputer visionen
dc.subjectComputer graphicen
dc.subjectImage-to-image translationen
dc.subjectPose transferen
dc.subjectHuman reposingen
dc.subjectVideo editingen
dc.titleControllable Visual Synthesisen
dc.typeDissertationen
thesis.degree.disciplineComputer Engineeringen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.leveldoctoralen
thesis.degree.nameDoctor of Philosophyen

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