Investigating Object Translation in Room-scale, Handheld Virtual Reality

dc.contributor.authorEnriquez, Danielen
dc.contributor.authorMoon, Hayounen
dc.contributor.authorBowman, Doug A.en
dc.contributor.authorJeon, Myounghoonen
dc.contributor.authorLee, Sang Wonen
dc.date.accessioned2025-01-09T19:58:51Zen
dc.date.available2025-01-09T19:58:51Zen
dc.date.issued2024-10-10en
dc.description.abstractHandheld devices have become an inclusive alternative to head-mounted displays in virtual reality (VR) environments, enhancing accessibility and allowing cross-device collaboration. Object manipulation techniques in 3D space with handheld devices, such as those in handheld augmented reality (AR), have been typically evaluated in table-top scale and we currently lack an understanding of how these techniques perform in larger scale environments. We conducted two studies, each with 30 participants, to investigate how different techniques impact usability and performance for room-scale handheld VR object translations. We compared three translation techniques that are similar to commonly studied techniques in handheld AR: 3DSlide, VirtualGrasp, and Joystick. We also examined the effects of target size, target distance, and user mobility conditions (stationary vs. moving). Results indicated that the Joystick technique, which allowed translation in relation to the user’s perspective, was the fastest and most preferred, without difference in precision. Our findings provide insights for designing room-scale handheld VR systems, with potential implications for mixed reality systems involving handheld devices.en
dc.description.versionAccepted versionen
dc.format.extentPages 7064-7074en
dc.format.extent11 page(s)en
dc.format.mimetypeapplication/pdfen
dc.identifier.doihttps://doi.org/10.1109/TVCG.2024.3456154en
dc.identifier.eissn1941-0506en
dc.identifier.issn1077-2626en
dc.identifier.issue11en
dc.identifier.orcidJeon, Myounghoon [0000-0003-2908-671X]en
dc.identifier.pmid39250381en
dc.identifier.urihttps://hdl.handle.net/10919/124049en
dc.identifier.volume30en
dc.language.isoenen
dc.publisherIEEEen
dc.relation.urihttps://www.ncbi.nlm.nih.gov/pubmed/39250381en
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectThree-dimensional displaysen
dc.subjectResistsen
dc.subjectPerformance evaluationen
dc.subjectUsabilityen
dc.subjectVirtual environmentsen
dc.subjectPredictive modelsen
dc.subjectMoonen
dc.subjectVirtual Realityen
dc.subjectAugmented Realityen
dc.subjectHandheld VRen
dc.subject3D manipulationen
dc.titleInvestigating Object Translation in Room-scale, Handheld Virtual Realityen
dc.title.serialIEEE Transactions on Visualization and Computer Graphicsen
dc.typeArticle - Refereeden
dc.type.dcmitypeTexten
dc.type.otherArticleen
dc.type.otherJournalen
pubs.organisational-groupVirginia Techen
pubs.organisational-groupVirginia Tech/Engineeringen
pubs.organisational-groupVirginia Tech/Engineering/Industrial and Systems Engineeringen
pubs.organisational-groupVirginia Tech/All T&R Facultyen
pubs.organisational-groupVirginia Tech/Engineering/COE T&R Facultyen

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