Planning Locomotion Techniques for Virtual Reality Games

dc.contributor.authorMoore, Cameronen
dc.contributor.authorLages, Wallaceen
dc.date.accessioned2023-11-02T13:06:45Zen
dc.date.available2023-11-02T13:06:45Zen
dc.date.issued2023-10-09en
dc.date.updated2023-11-01T08:01:35Zen
dc.description.abstractLocomotion is a fundamental component in many virtual reality (VR) games. However, few techniques have been designed with game’s demands in mind. In this paper, we propose two locomotion techniques for fast-paced VR games: Repeated Short-Range Teleports and Continuous Movement Pads. We conducted a user study with 27 participants using these techniques against Smooth Locomotion and Teleport in a game-like scenario. We found that Movement Pads can be a suitable alternative for games, with competitive performance on various criteria such as time, damage taken, usability, workload, and user preference. On the other hand, Repeated Short-Range Teleport displayed lower usability and higher mental workload.en
dc.description.versionPublished versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.doihttps://doi.org/10.1145/3611659.3615711en
dc.identifier.urihttp://hdl.handle.net/10919/116613en
dc.language.isoenen
dc.publisherACMen
dc.rightsIn Copyrighten
dc.rights.holderThe author(s)en
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.titlePlanning Locomotion Techniques for Virtual Reality Gamesen
dc.typeArticle - Refereeden
dc.type.dcmitypeTexten

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