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Rapid Design and Prototyping Methods for Mobile Head-Worn Mixed Reality (MR) Interface and Interaction Systems

dc.contributor.authorRedfearn, Brady Edwinen
dc.contributor.committeechairGabbard, Joseph L.en
dc.contributor.committeememberDickerson, Deborah Elspethen
dc.contributor.committeememberMcCrickard, D. Scotten
dc.contributor.committeememberKoelling, C. Patricken
dc.contributor.departmentIndustrial and Systems Engineeringen
dc.date.accessioned2018-02-10T09:00:38Zen
dc.date.available2018-02-10T09:00:38Zen
dc.date.issued2018-02-09en
dc.description.abstractAs Mixed Reality (MR) technologies become more prevalent, it is important for researchers to design and prototype the kinds of user interface and user interactions that are most effective for end-user consumers. Creating these standards now will aid in technology development and adoption in MR overall. In the current climate of this domain, however, the interface elements and user interaction styles are unique to each hardware and software vendor and are generally proprietary in nature. This results in confusion for consumers. To explore the MR interface and interaction space, this research employed a series of standard user-centered design (UCD) methods to rapidly prototype 3D head-worn display (HWD) systems in the first responder domain. These methods were performed across a series of 13 experiments, resulting in an in-depth analysis of the most effective methods experienced herein and providing suggested paths forward for future researchers in 3D MR HWD systems. Lessons learned from each individual method and across all of the experiments are shared. Several characteristics are defined and described as they relate to each experiment, including interface, interaction, and cost.en
dc.description.abstractgeneralTrends in technology development have shown that the inclusion of virtualized objects and worlds will become more popular in both professional workflows and personal entertainment. As these synthetic objects become easier to build and deploy in consumer devices, it will become increasingly important for a set of standard information elements (e.g., the “save” operation disk icon in desktop software) and user interaction motifs (e.g., “pinch and zoom” on touch screen interfaces) to be deployed in these types of futuristic technologies. This research effort explores a series of rapid design and prototype methods that inform how a selection of common interface elements in the first responder domain should be communicated to the user. It also explores how users in this domain prefer to interact with futuristic technology systems. The results from this study are analyzed across a series of characteristics and suggestions are made on the most effective methods and experiments that should be used by future researchers in this domain.en
dc.description.degreePh. D.en
dc.format.mediumETDen
dc.identifier.othervt_gsexam:14319en
dc.identifier.urihttp://hdl.handle.net/10919/82056en
dc.publisherVirginia Techen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectrapid prototypingen
dc.subjectaugmented reality (AR)en
dc.subjectvirtual reality (VR)en
dc.subjectmixed reality (MR)en
dc.subjectUser-centered system design (UCD)en
dc.subjectUser Experience (UX)en
dc.subjecthuman-computer interaction (HCI)en
dc.subjecthead-worn display (HWD)en
dc.subjectdesignen
dc.subjectinterfaceen
dc.subjectinteractionen
dc.titleRapid Design and Prototyping Methods for Mobile Head-Worn Mixed Reality (MR) Interface and Interaction Systemsen
dc.typeDissertationen
thesis.degree.disciplineIndustrial and Systems Engineeringen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.leveldoctoralen
thesis.degree.namePh. D.en

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