Applying Art-based Embodied Knowledge to Further Artistic Objectives with Technology and Support Creative Thinking in Computing
| dc.contributor.author | Bruen, Jacqueline Elise | en |
| dc.contributor.committeechair | Jeon, Myounghoon | en |
| dc.contributor.committeemember | Latulipe, Celine | en |
| dc.contributor.committeemember | Gracanin, Denis | en |
| dc.contributor.committeemember | McCrickard, Donald Scott | en |
| dc.contributor.committeemember | Lee, Sang Won | en |
| dc.contributor.department | Computer Science and#38; Applications | en |
| dc.date.accessioned | 2026-01-07T09:00:32Z | en |
| dc.date.available | 2026-01-07T09:00:32Z | en |
| dc.date.issued | 2026-01-06 | en |
| dc.description.abstract | As computers have advanced, their use cases have expanded to support many human-centric activities. Computing's place in the creation and consumption of art has been called into question in recent years with the emergence of generative artificial intelligence (GenAI), which can produce creative works such as paintings, music, and creative writings almost instantly. However, before the introduction of GenAI, software had been used for decades across all vantages of influence to expedite human expression. Society is grappling with the question of how to approach technology's influence on all forms of art: how to effectively apply computing's capabilities without impeding the agency of the artist. Furthermore, there is a lack of influence from the world of art on directing the immense force of technology on the modern world. This dissertation sought to build a tighter bidirectional relationship between art and technology by understanding how technology can further the objectives of the artist through studies 1 and 2 and investigating how embodied logic in art can be used to support the algorithmic thinking required in computing in Study 3. Study 1 focused on capturing embodied knowledge in the procedures of an art form through motion sensors to communicate physical routines through sound. This work was completed by building a prototype sonification system which dynamically classified segments of a stitch in crochet, and then conducting co-design sessions with stakeholders. Results demonstrated that using novel sensory-perceptual modalities such as audition to express abstract concepts can be used as a novel UX design tool. In study 2 I sought to understand the potential for human biases against technology's use in art. I built two different technologically-augmented dance performances, one with artificial intelligence (AI) and one without, and withheld information on how the performances were built in order to capture audience responses on the creative merits of the technological components of the two works. Results highlighted significantly higher ratings on questions of artistic merit for the AI performance version when implementation information was withheld compared to when this information was divulged, suggesting a potential for bias. This offered insight into the deployment of AI art in the future. Study 3 focused on teaching and using embodied logic in art to assess analytical thinking skills in computing. The study surrounded teaching individuals how to interpret and write crochet patterns using two different methods: with or without the accompanying physical procedures. After the lessons, written tests on patterns in crochet and computer programming were administered. Results showed a positive correlation between programming and crochet test scores of individuals for the majority of participants across all condition groups. Interview transcriptions pointed to similarities in approaching questions on the two tests and a desire for visual aids from participants who didn't learn the physical procedures. The present body of work examined how the latest technologies can be used to further the human objectives of art, and how constructs from art can be used to advance computing objectives. The present work offers theoretical insights into using multiple sensory-perceptual modalities as system design tools, as well as practical guidance for how technologies can effectively be applied in creative, art-based contexts. | en |
| dc.description.abstractgeneral | People today incorporate computing in nearly all areas of their lives. However, with the rapid developments of GenAI, the adoption of computing into certain domains has been called into question. GenAI can produce creative works like paintings, music, and writing almost instantly with relatively little help from human creators. While computing has contributed greatly to creative domains, some believe that the latest technologies can potentially threaten artistic expression. This is an urgent open question that blends art and computer science (CS), and contributes to a greater discussion of how these fields influence one another. For this dissertation I investigated methods for developing a more balanced relationship between art and technology. In Studies 1 and 2 I sought to use technology to make the artmaking process more fulfilling and enjoyable for the creator, whereas in Study 3 I tried to understand how ideas in art are similar to ideas in computing. Study 1 focused on capturing patterns in the movements made when producing art in order to make live collaborative music. This was done by building a prototype system that converted data to sound by dividing steps in making stitches in the fiber art crochet and capturing that data in real time. People with different backgrounds in art and technology were asked for their thoughts on the system to improve it in the future. Results showed that sound can be used as a tool to help designers get impressions of activities that do not make sound. Study 2 was done to understand whether people had biases against technology when it is used for art. I built two different dance performances that used technology, one with AI and one without, and withheld information on how the performances were built to capture audience survey responses on the creativity of the two works. Results showed that people thought the AI performance was more artistic when they were not told about how the performance was built until after the survey; this indicated some bias. This study's results can help people decide whether they want to use AI tools when sharing their work with public audiences. Finally, Study 3 focused on teaching a procedural artistic task using different methods in order to evaluate thinking skills used in computing. In the study individuals were taught how to understand written crochet patterns either with or without physically learning how to crochet. After the lessons, written tests were given on crochet patterns and basic programming. Results showed positive correlations between scores on tests for the majority of participants and similarities in problem solving strategies on both tests. People who did not learn how to physically crochet thought pictures would help on the test as well. This collection of work centered on how the latest technologies can be used to keep humans the focus of art, and how art can positively impact computing. Considering both the benefits and consequences of technology, we can support human creativity as technology advances. | en |
| dc.description.degree | Doctor of Philosophy | en |
| dc.format.medium | ETD | en |
| dc.identifier.other | vt_gsexam:44882 | en |
| dc.identifier.uri | https://hdl.handle.net/10919/140611 | en |
| dc.language.iso | en | en |
| dc.publisher | Virginia Tech | en |
| dc.rights | In Copyright | en |
| dc.rights.uri | http://rightsstatements.org/vocab/InC/1.0/ | en |
| dc.subject | embodied knowledge | en |
| dc.subject | spatial user interfaces | en |
| dc.subject | physical computing | en |
| dc.subject | interdisciplinary education | en |
| dc.title | Applying Art-based Embodied Knowledge to Further Artistic Objectives with Technology and Support Creative Thinking in Computing | en |
| dc.type | Dissertation | en |
| thesis.degree.discipline | Computer Science & Applications | en |
| thesis.degree.grantor | Virginia Polytechnic Institute and State University | en |
| thesis.degree.level | doctoral | en |
| thesis.degree.name | Doctor of Philosophy | en |