Browsing by Author "Sullivan, Martha Lynn Luttrell"
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- Exploring Novel, Hard, Acoustically Absorbent, MaterialsRehfuss, Randall Jay (Virginia Tech, 2018-04-24)At the turn of the 20th century two contemporaries in their respective fields teamed up to develop a solution to an acoustic problem with the hard-surfaced vaulted ceilings being installed in many large spanning rooms being built at the time. In the spirit of their ingenuity, this research explores a 21st century solution to a similar problem in contemporary buildings; the desire for a durable, hard surface wall or ceiling material treatment that is more sound absorbent than other common surface treatments. To find a material answer to this desire an impedance tube was used to analyze the mid-frequency octave band absorption coefficients of various re-purposed existing materials and tiles created utilizing 3D print technology and Helmholtz resonators. Additionally, an empirical study of Helmholtz resonator geometry was performed by analyzing the sound absorption of resonant cavity shape changes. Finally, plots of the absorption coefficients for each material tested were created to provide a visual comparison against two common surface treatment materials, tectum and gypsum wall board.
- Heaven and Earth: Integrating Islamic Patterns in Designing Healing SpacesCevallos, Gladys Lorena (Virginia Tech, 2024-05-13)
- Industrial Design: TablewareSullivan, Martha Lynn Luttrell (Virginia Tech, 2006-11-14)The goal of my graduate thesis is to design a dinner service set suitable for mass manufacture. The purpose of completing an academic study of dinnerware as an industrial designer is to gain a mastery of a product used everyday in and out of the home. With such a rich history in ceramics, it is challenging to design a new dinner service set that is functional, enhances the aesthetics of a meal and sustains the intimate relationship of everyday use by adapting to lives. My particular design ideals are expressed in the line quality, section, volume, breadth and visual language of the Galaxy Collection. This document is a record of the research and decision making process for the design of the dinner service.
- (Not) Drawing The Line: Technology ReexaminedLiguori, Elizabeth Angela (Virginia Tech, 2017-06-07)(Not) Drawing The Line: Technology Re-examined is the culmination of interdisciplinary research exploring the nature of materiality and process in the fields of art, science, and technology. Exploration and experimentation in these diverse disciplines have helped to illuminate many of the ideas and concepts that have guided the overall research process. These explorations have also honed the ability to critically examine how technology is perceived and represented, post-internet. This document illustrates the processes involved in the conception and creation of a body of work manifested through visual and technological problem solving, investigative research of materials and technologies, and the fundamental concerns of art, technology, form and pattern. These empirical areas of research are punctuated by literary texts on the philosophy of art and technology that have informed many of the visual comparisons represented. This body of evidence is an exploration of the idea that the evolution of technological developments can often be attributed to the creation of art through the heuristic experimentation and visual explorations of the artist.
- Printing on Objects: Curved Layer Fused Filament Fabrication on Scanned Surfaces with a Parallel Deposition MachineCoe, Edward Olin (Virginia Tech, 2019-06-21)Consumer additive manufacturing (3D printing) has rapidly grown over the last decade. While the technology for the most common type, Fused Filament Fabrication (FFF), has systematically improved and sales have increased, fundamentally, the capabilities of the machines have remained the same. FFF printers are still limited to depositing layers onto a flat build plate. This makes it difficult to combine consumer AM with other objects. While consumer AM promises to allow us to customize our world, the reality has fallen short. The ability to directly modify existing objects presents numerous possibilities to the consumer: personalization, adding functionality, improving functionality, repair, and novel multi-material manufacturing processes. Indeed, similar goals for industrial manufacturing drove the research and development of technologies like direct write and directed energy deposition which can deposit layers onto uneven surfaces. Replicating these capabilities on consumer 3-axis FFF machines is difficult mainly due to issues with reliability, repeatability, and quality. This thesis proposes, demonstrates, and tests a method for scanning and printing dimensionally-accurate (unwarped) digital forms onto physical objects using a modified consumer-grade 3D printer. It then provides an analysis of the machine design considerations and critical process parameters.
- Tile: Art and ArchitectureKos Miranda Furtado, Paula (Virginia Tech, 2024-05-29)Tiles create patterns, sequences, and order. This work proposes a museum and creative space that showcases clay tiles. The building itself allows for puzzling wayfinding that encourages curiosity and exploration from the visitor, where paths cross and no two experiences in this space should be the same. This work also explores creative processes of tile-making through experimental pieces that have been developed at Virginia Tech's clay studio and accompany this work.
- VOODIO: Proposal for an Online Video Content Creation ToolKirkland, Benjamin Renfroe (Virginia Tech, 2020-01-22)Video content is a massive source of entertainment, education, and income for a large population of online users. As more reliance upon this medium enters the field of education, formal and informal, people need tools to enhance their ability to tell stories and engage an audience. A tool that easily adjusts without compromising the interaction, the storytelling, or the visual moment, while also capturing as much information as possible, might be of great benefit to all creators of video content. Allowing tutorial creators the ability to efficiently record multiple views of their content may better aid in presenting concepts while retaining the attention of the viewership. The opportunity to present information effectively may have impacts on fields including education as well as entertainment. This thesis aims to explore possible reasons why content can be made to retain the audience's attention and to create a tool utilizing these facets for far reaching possibilities.