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dc.contributor.authorRichoux, Natalie Regina Chambersen_US
dc.date.accessioned2017-12-23T07:00:40Z
dc.date.available2017-12-23T07:00:40Z
dc.date.issued2016-06-30en_US
dc.identifier.othervt_gsexam:8093en_US
dc.identifier.urihttp://hdl.handle.net/10919/81406
dc.description.abstractDigital spaces are opening the doors to developing types of registers within languages that rely on computer mediated communication. Participants in the video game community have enregistered language that is concise and efficient for the purposes of game play to make snap decisions. However, the register is being borrowed by 4chan users, adapted to their sociocultural needs, and employed by some to communicate threats of violence. The aim of this thesis is to understand the structure of gaming language both inside and outside of a gaming platform and to examine how some users of 4chan make use of this less commonly understood register for expressions of violent intent. I observe professional eSports athletes in game play, interviews, and news articles to establish a baseline of gaming terminology and examine the structure within this enregistered facet of language. I found that much of gaming terminology is derived through processes already common in the development of slang and other forms of language change, and I used the results of this analysis to generate a survey about understanding of these language forms. This survey was distributed to participants who had different amounts of experience with video games (mega gamers vs. non-mega gamers) to determine each groups' awareness of gaming terminology and their understanding of certain phrases as communication of a threat. The survey revealed that mega gamers more commonly define terms in relation to video games than non-mega gamers, but that they were not more likely to identify phrases with gaming terms as threats except in a few isolated cases.en_US
dc.format.mediumETDen_US
dc.publisherVirginia Techen_US
dc.rightsThis Item is protected by copyright and/or related rights. Some uses of this Item may be deemed fair and permitted by law even without permission from the rights holder(s), or the rights holder(s) may have licensed the work for use under certain conditions. For other uses you need to obtain permission from the rights holder(s).en_US
dc.subjectLinguisticsen_US
dc.subjectEnregistermenten_US
dc.subjectInterneten_US
dc.subjectVideo Gamesen_US
dc.titleComputer Mediated Communication: Enregisterment of Gamerspeak and Intertextual Borrowings by 4chan Usersen_US
dc.typeThesisen_US
dc.contributor.departmentEnglishen_US
dc.description.degreeMaster of Artsen_US
thesis.degree.nameMaster of Artsen_US
thesis.degree.levelmastersen_US
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen_US
thesis.degree.disciplineEnglishen_US
dc.contributor.committeechairCarmichael, Katieen_US
dc.contributor.committeememberEska, Charlene Marieen_US
dc.contributor.committeememberWalker, Abby Jewelen_US


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