Directional Perception of Force in a Virtual Reality Environment
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Abstract
Force feedback during teleoperation and in Virtual Reality (VR) environments is becoming increasingly common. We are interested in understanding the impact of motion on the directional accuracy of force perception, as observed in a VR environment. We used a custom force-feedback system that pulled a handle with a force of 1.87N at various angles in front of ND14 subjects. The virtual environment showed a curved wall, which corresponded to the locations from which the force could physically originate. Subjects selected where they perceived the force to originate from with a virtual laser pointer and by orienting their head. We compared several conditions: the subject held the handle still; the subject moved the handle back and forth toward the center of the wall; the subject moved the handle back and forth across their body; and the subject moved the handle back and forth toward where they thought the force was originating. Subjects were able to localize the force with an average accuracy of 1-10 degrees depending on the force's location, which is better than previous studies. All conditions had similar accuracies. Subjects had the best precision when they followed the force as compared to either of the other conditions with movement. As a secondary objective, we compared the accuracy of a hand-held controller and the head-mounted display (HMD); the HMD was 2.4 degrees more precise than the hand-held controller.