Libero

dc.contributor.authorMittra, Anirudhen
dc.contributor.committeechairWebster, Daneen
dc.contributor.committeememberTucker, Thomas J.en
dc.contributor.committeememberKelliher, Aislingen
dc.contributor.departmentArt and Art Historyen
dc.date.accessioned2017-03-28T08:00:27Zen
dc.date.available2017-03-28T08:00:27Zen
dc.date.issued2017-03-27en
dc.description.abstractLibero is a 2D video game that aims to explore the concepts of dealing with personal issues such as insomnia and anxiety. It is a 2D stealth puzzle game that takes influence from older dungeon-crawlers and rogue-likes from the 1990s as well as inspiration from modern games designed for mobile platforms such as iOS and Android phones. The game experiments with new 2D normal mapping technologies for a unique take on pixel art.en
dc.description.degreeMaster of Fine Artsen
dc.format.mediumETDen
dc.identifier.othervt_gsexam:10053en
dc.identifier.urihttp://hdl.handle.net/10919/76688en
dc.publisherVirginia Techen
dc.relation.urihttps://wayback.archive-it.org/5315/*/http://libero.animittra.com/en
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectgamesen
dc.subjectarten
dc.subjectvideo game designen
dc.subject2Den
dc.subjectpixel arten
dc.titleLiberoen
dc.typeThesisen
thesis.degree.disciplineCreative Technologiesen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.levelmastersen
thesis.degree.nameMaster of Fine Artsen

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