Libero
dc.contributor.author | Mittra, Anirudh | en |
dc.contributor.committeechair | Webster, Dane | en |
dc.contributor.committeemember | Tucker, Thomas J. | en |
dc.contributor.committeemember | Kelliher, Aisling | en |
dc.contributor.department | Art and Art History | en |
dc.date.accessioned | 2017-03-28T08:00:27Z | en |
dc.date.available | 2017-03-28T08:00:27Z | en |
dc.date.issued | 2017-03-27 | en |
dc.description.abstract | Libero is a 2D video game that aims to explore the concepts of dealing with personal issues such as insomnia and anxiety. It is a 2D stealth puzzle game that takes influence from older dungeon-crawlers and rogue-likes from the 1990s as well as inspiration from modern games designed for mobile platforms such as iOS and Android phones. The game experiments with new 2D normal mapping technologies for a unique take on pixel art. | en |
dc.description.degree | Master of Fine Arts | en |
dc.format.medium | ETD | en |
dc.identifier.other | vt_gsexam:10053 | en |
dc.identifier.uri | http://hdl.handle.net/10919/76688 | en |
dc.publisher | Virginia Tech | en |
dc.relation.uri | https://wayback.archive-it.org/5315/*/http://libero.animittra.com/ | en |
dc.rights | In Copyright | en |
dc.rights.uri | http://rightsstatements.org/vocab/InC/1.0/ | en |
dc.subject | games | en |
dc.subject | art | en |
dc.subject | video game design | en |
dc.subject | 2D | en |
dc.subject | pixel art | en |
dc.title | Libero | en |
dc.type | Thesis | en |
thesis.degree.discipline | Creative Technologies | en |
thesis.degree.grantor | Virginia Polytechnic Institute and State University | en |
thesis.degree.level | masters | en |
thesis.degree.name | Master of Fine Arts | en |