Effects of Performing Augmented Reality Tasks on Postural Sway While on a Ladder

dc.contributor.authorStewart, Andrew Charlesen
dc.contributor.committeechairGabbard, Joe L.en
dc.contributor.committeememberPatrick, Rafaelen
dc.contributor.committeememberMadigan, Michael L.en
dc.contributor.departmentIndustrial and Systems Engineeringen
dc.date.accessioned2026-06-12T08:02:12Zen
dc.date.available2026-06-12T08:02:12Zen
dc.date.issued2026-06-11en
dc.description.abstractThe use of augmented reality (AR) is growing in industrial occupational settings such as within the construction industry [1, 2]. Falls off ladders are already a major source of workplace injuries [3], and any adverse effects of AR on balance while working on a ladder could exacerbate the risk of falling. Therefore, the purpose of this study was to investigate the effects of viewing and interacting with AR on balance during simulated construction tasks while on a ladder. The four tasks investigated involved: (1) a reading task with AR input, (2) an assembly task requiring AR input, (3), an assembly task with verbal input, and (4) a button poking task with virtual AR buttons. We also investigated screen-relative and world-relative AR presentation styles across the relevant AR-support tasks. Balance was assessed by measuring mean speed of postural sway of the center of pressure with increases in speed suggesting a greater risk of falling. Regarding the tasks, results indicated postural sway was greater during the assembly task with verbal input (6.39 cm/s; p<0.05), the assembly task with AR input (6.33 cm/s; p<0.05), and the button poking task with AR input (7.35 cm/s; p<0.05) as compared to the reading task with AR input (2.90 cm/s). Additionally, postural sway increased more during the button poking task with AR input as compared to the assembly task with AR input. Regarding the two presentation styles, postural sway with a world-relative AR display (9.27 cm/s) was greater than a screen-relative AR display (4.95 cm/s) during the poking task with AR input (p < 0.05), but did not differ between presentation styles during the other tasks (p > 0.05). Our results suggest that care must be taken when designing AR applications for applications that are to be used on ladders or other environments where postural stability is of great importance, as the task to be completed and the presentation style can affect a worker's balance. Further research into user interface presentations styles interaction techniques and tasks involving AR menu navigation is warranted.en
dc.description.abstractgeneralFalls from ladders cause tens of thousands of workplace injuries and hundreds of deaths across the United States every year. Workers in the construction industry in particular are beginning to use augmented reality (AR)—digital information overlaid onto the real world—to assist with tasks like reading instructions and hard-to-reach or overhead fine motor tasks. While AR has the potential to make work easier, little is known about how using an AR headset affects a worker's balance while standing on a ladder. Twenty-eight participants were asked to climb a ladder and complete four tasks while wearing a Microsoft HoloLens 2 AR headset. The tasks included reading text, poking virtual buttons, assembling colored blocks with AR visual guidance, and assembling blocks guided by oral instructions. A pressure plate beneath the ladder tracked how much participants' center of pressure changed during each task. Participants were given the opportunity to practice each task before completing the experimental trials. Poking virtual buttons caused the greatest postural sway, likely because it required participants to reach forward into space, whereas reading AR text caused the least. How the AR content was displayed also mattered; a display fixed in space caused greater postural sway than one that stayed centered in the user's field of view, especially during the button poking tasks. These findings highlight design implications for how AR applications should be used in the construction industry. Interactive AR interfaces should favor displays that move with the user's head, and tasks requiring physical reaching should be approached with caution while on a ladder. This research opens discussion into safer AR application design for completing construction work on a ladder.en
dc.description.degreeMaster of Scienceen
dc.format.mediumETDen
dc.identifier.othervt_gsexam:47287en
dc.identifier.urihttps://hdl.handle.net/10919/143369en
dc.language.isoenen
dc.publisherVirginia Techen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectAugmented realityen
dc.subjectladdersen
dc.subjectpostural swayen
dc.titleEffects of Performing Augmented Reality Tasks on Postural Sway While on a Ladderen
dc.typeThesisen
thesis.degree.disciplineIndustrial and Systems Engineeringen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.levelmastersen
thesis.degree.nameMaster of Scienceen

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