Due to bot traffic, VTechWorks is currently available on the campus network or VPN only. We are working to restore full public access as soon as possible.
 

Estimation of Global Illumination using Cycle-Consistent Adversarial Networks

Files

TR Number

Date

2024-10-15

Journal Title

Journal ISSN

Volume Title

Publisher

Springer

Abstract

Synthesis of realistic virtual environments requires careful rendering of light and shadows, a task often bottle-necked by the high computational cost of global illumination (GI) techniques. This paper introduces a new GI approach that improves computational efficiency without a significant reduction in image quality. The proposed system transforms initial direct-illumination renderings into globally illuminated representations by incorporating a Cycle-Consistent Adversarial Network (CycleGAN). Our CycleGAN-based approach has demonstrated superior performance over the Pix2Pix model according to the LPIPS metric, which emphasizes perceptual similarity. To facilitate such comparisons, we have created a novel dataset (to be shared with the research community) that provides in-game images that were obtained with and without GI rendering. This work aims to advance real-time GI estimation without the need for costly, specialized computational hardware. Our work and the dataset are made publicly available at https://github.com/junhofive/CycleGAN-Illumination.

Description

Keywords

Virtual Reality, Video Games, Graphics, Lighting, Global Illumination, GAN, CycleGAN

Citation