Game-Space
dc.contributor.author | Bertram, David | en |
dc.contributor.committeechair | Schnoedt, Heinrich | en |
dc.contributor.committeemember | Jones, James R. | en |
dc.contributor.committeemember | Rott, Hans Christian | en |
dc.contributor.department | Architecture | en |
dc.date.accessioned | 2014-03-14T20:31:30Z | en |
dc.date.adate | 2008-03-21 | en |
dc.date.available | 2014-03-14T20:31:30Z | en |
dc.date.issued | 2005-04-29 | en |
dc.date.rdate | 2008-03-21 | en |
dc.date.sdate | 2008-02-05 | en |
dc.description.abstract | Game-space presents the development of a student game-hall on the campus of Virginia Polytechnic Institute and State University in Blacksburg, Virginia. The architectural theory that guided the development asserts that an intelligent translation of a building's physical and conceptual needs into a matrix of well defined layers provides a strong foundation for the creation of a cultivated space. | en |
dc.description.degree | Master of Architecture | en |
dc.identifier.other | etd-02052008-102828 | en |
dc.identifier.sourceurl | http://scholar.lib.vt.edu/theses/available/etd-02052008-102828/ | en |
dc.identifier.uri | http://hdl.handle.net/10919/31140 | en |
dc.publisher | Virginia Tech | en |
dc.relation.haspart | Game-Space.pdf | en |
dc.rights | In Copyright | en |
dc.rights.uri | http://rightsstatements.org/vocab/InC/1.0/ | en |
dc.subject | architectural spatial definition | en |
dc.subject | games | en |
dc.title | Game-Space | en |
dc.type | Thesis | en |
thesis.degree.discipline | Architecture | en |
thesis.degree.grantor | Virginia Polytechnic Institute and State University | en |
thesis.degree.level | masters | en |
thesis.degree.name | Master of Architecture | en |
Files
Original bundle
1 - 1 of 1