Game-Space

dc.contributor.authorBertram, Daviden
dc.contributor.committeechairSchnoedt, Heinrichen
dc.contributor.committeememberJones, James R.en
dc.contributor.committeememberRott, Hans Christianen
dc.contributor.departmentArchitectureen
dc.date.accessioned2014-03-14T20:31:30Zen
dc.date.adate2008-03-21en
dc.date.available2014-03-14T20:31:30Zen
dc.date.issued2005-04-29en
dc.date.rdate2008-03-21en
dc.date.sdate2008-02-05en
dc.description.abstractGame-space presents the development of a student game-hall on the campus of Virginia Polytechnic Institute and State University in Blacksburg, Virginia. The architectural theory that guided the development asserts that an intelligent translation of a building's physical and conceptual needs into a matrix of well defined layers provides a strong foundation for the creation of a cultivated space.en
dc.description.degreeMaster of Architectureen
dc.identifier.otheretd-02052008-102828en
dc.identifier.sourceurlhttp://scholar.lib.vt.edu/theses/available/etd-02052008-102828/en
dc.identifier.urihttp://hdl.handle.net/10919/31140en
dc.publisherVirginia Techen
dc.relation.haspartGame-Space.pdfen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectarchitectural spatial definitionen
dc.subjectgamesen
dc.titleGame-Spaceen
dc.typeThesisen
thesis.degree.disciplineArchitectureen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.levelmastersen
thesis.degree.nameMaster of Architectureen

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