Man in the Mirror: A Mythology-Driven Exploration of Multiple User-Interpretations in a Multimedia Space

dc.contributor.authorOtitoju, Oluwabukumni Sharonen
dc.contributor.committeechairHarrison, Steven R.en
dc.contributor.committeememberWebster, Daneen
dc.contributor.committeememberCao, Yongen
dc.contributor.departmentComputer Scienceen
dc.date.accessioned2014-03-14T20:36:04Zen
dc.date.adate2007-05-24en
dc.date.available2014-03-14T20:36:04Zen
dc.date.issued2007-04-19en
dc.date.rdate2007-05-24en
dc.date.sdate2007-05-10en
dc.description.abstractArtists, designers and writers have long employed ambiguity as a tool in compelling their audience to deduce a personal meaning to their work. As computing becomes less of a strictly workspace, task-oriented phenomenon and more of a ubiquitous, life-space one, it is increasingly important to consider the intelligence of the user in the design of everyday computer-based things. Support of multiple user interpretation through ambiguity is an element whose appropriate inclusion in system design can compel the user to deduce a personal interpretation of the system's meaning and utility. The work in this paper explores the process by which users may come to deduce a meaning to an ambiguous work, both as individuals and collaboratively. Incorporating elements of ambiguity, we created SenSpace, an immersive physical environment that embeds the Greek myth of Narcissus within itself. The subsequent user study provided insight on the process by which naïve visitors may come to deduce their meanings of a work, both individually and collaboratively. Our results showed that there exists a trade-off between a user's level of interaction and depth of the interpretation of the multimedia environment. We also show how ambiguity can be used as a design method, by incorporating observed user expectations into the system. This paper uses experimental evidence to advocate the design of systems that support not only the system goal the designer has in mind, but also the multiple perspectives and meanings that the user often brings to the system.en
dc.description.degreeMaster of Scienceen
dc.identifier.otheretd-05102007-120921en
dc.identifier.sourceurlhttp://scholar.lib.vt.edu/theses/available/etd-05102007-120921/en
dc.identifier.urihttp://hdl.handle.net/10919/32512en
dc.publisherVirginia Techen
dc.relation.haspartKSO_ETD.pdfen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectembodied interactionen
dc.subjectmultimediaen
dc.subjecthuman-computer interactionen
dc.subjectubiquitous computingen
dc.subjectinterpretationen
dc.subjectAmbiguityen
dc.subjectuser studyen
dc.subjectart installationen
dc.subjectmuseumen
dc.subjectmythologyen
dc.titleMan in the Mirror: A Mythology-Driven Exploration of Multiple User-Interpretations in a Multimedia Spaceen
dc.typeThesisen
thesis.degree.disciplineComputer Scienceen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.levelmastersen
thesis.degree.nameMaster of Scienceen

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