Real Time Crowd Visualization using the GPU

dc.contributor.authorKarthikeyan, Murugananden
dc.contributor.committeechairCao, Yongen
dc.contributor.committeecochairQuek, Francis K. H.en
dc.contributor.committeememberWebster, Daneen
dc.contributor.departmentComputer Scienceen
dc.date.accessioned2014-03-14T20:44:31Zen
dc.date.adate2008-09-17en
dc.date.available2014-03-14T20:44:31Zen
dc.date.issued2008-08-18en
dc.date.rdate2008-09-17en
dc.date.sdate2008-08-30en
dc.description.abstractCrowd Simulation and Visualization are an important aspect of many applications such as Movies, Games and Virtual Reality simulations. The advantage with crowd rendering in movies is that the entire rendering process can be done off-line. And hence computational power is not much of an overhead. However, applications like Games and Virtual Reality Simulations demand real-time interactivity. The sheer processing power demanded by real time interactivity has, thus far, limited crowd simulations to specialized equipment. In this thesis we try to address the issue of rendering and visualizing a large crowd of animated figures at interactive rates. Recent trends in hardware capabilities and the availability of cheap, commodity graphics cards capable of general purpose computations have achieved immense computational speed up and have paved the way for this solution. We propose a Graphics Processing Unit(GPU) based implementation for animating virtual characters. However, simulation of a large number of human like characters is further complicated by the fact that it needs to be visually convincing to the user. We suggest a motion graph based animation-splicing approach to achieving this sense of realism.en
dc.description.degreeMaster of Scienceen
dc.identifier.otheretd-08302008-041038en
dc.identifier.sourceurlhttp://scholar.lib.vt.edu/theses/available/etd-08302008-041038/en
dc.identifier.urihttp://hdl.handle.net/10919/34853en
dc.publisherVirginia Techen
dc.relation.haspartetd.pdfen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectCrowd Simulationen
dc.subjectGPGPUen
dc.subjectCUDAen
dc.subjectCharacter Animationen
dc.titleReal Time Crowd Visualization using the GPUen
dc.typeThesisen
thesis.degree.disciplineComputer Scienceen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.levelmastersen
thesis.degree.nameMaster of Scienceen

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