Interactive Interfaces for Capturing and Annotating Videos of Human Movement

dc.contributor.authorZilevu, Kobla Setoren
dc.contributor.committeechairKelliher, Aislingen
dc.contributor.committeememberEllis, Margaret O.en
dc.contributor.committeememberLuther, Kurten
dc.contributor.committeememberRikakis, Thanassisen
dc.contributor.departmentComputer Scienceen
dc.date.accessioned2019-07-12T08:01:11Zen
dc.date.available2019-07-12T08:01:11Zen
dc.date.issued2019-07-11en
dc.description.abstractIn this thesis, I describe the iterative service design process I used in identifying and understanding the needs of diverse stakeholders, the development of technologies to support their mutually beneficial needs, and the evaluation of the end-user experience with these technologies. Over three iterative design cycles, the set of identified end-user customers expanded to include the patient, the supervising therapist, the annotating therapist, and other members of the development team. Multiple versions of interactive movement capture and annotation tools were developed as the needs of these stakeholders were clarified and evolved, and the optimal data forms and structures became evident. Interactions between the stakeholders and the developed technologies operating in various environments were evaluated and assessed to help improve and optimize the entire service ecosystem. Results and findings from these three design cycles are being used to direct and shape my ongoing and future doctoral researchen
dc.description.abstractgeneralIn this thesis, I describe the iterative service design process I used in identifying and understanding the needs of diverse stakeholders, the development of technologies to support their mutually beneficial needs, and the evaluation of the end-user experience with these technologies. Over three iterative design cycles, the set of identified end-user customers expanded to include the patient, the supervising therapist, the annotating therapist, and other members of the development team. Multiple versions of interactive movement capture and annotation tools were developed as the needs of these stakeholders were clarified and evolved, and the optimal data forms and structures became evident Interactions between the stakeholders and the developed technologies operating in various environments were evaluated and assessed to help improve and optimize the entire service ecosystem. Results and findings from these three design cycles are being used to direct and shape my ongoing and future doctoral research.en
dc.description.degreeMaster of Scienceen
dc.format.mediumETDen
dc.identifier.othervt_gsexam:21189en
dc.identifier.urihttp://hdl.handle.net/10919/91424en
dc.publisherVirginia Techen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectStroke Rehabilitationen
dc.subjectService Designen
dc.subjectIterative Design Processen
dc.titleInteractive Interfaces for Capturing and Annotating Videos of Human Movementen
dc.typeThesisen
thesis.degree.disciplineComputer Science and Applicationsen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.levelmastersen
thesis.degree.nameMaster of Scienceen

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