Virtual replicas of real places: Experimental investigations

dc.contributor.authorSkarbez, Richarden
dc.contributor.authorBowman, Douglas A.en
dc.contributor.authorOgle, J. Todden
dc.contributor.authorTucker, Thomasen
dc.contributor.authorGabbard, Joseph L.en
dc.date.accessioned2022-07-06T19:34:21Zen
dc.date.available2022-07-06T19:34:21Zen
dc.date.issued2021-07-13en
dc.date.updated2022-07-06T19:03:37Zen
dc.description.abstractThe emergence of social virtual reality (VR) experiences, such as Facebook Spaces, Oculus Rooms, and Oculus Venues, will generate increased interest from users who want to share real places (both personal and public) with their fellow users in VR. At the same time, advances in scanning and reconstruction technology are making the realistic capture of real places more and more feasible. These complementary pressures mean that the representation of real places in virtual reality will be an increasingly common use case for VR. Despite this, there has been very little research into how users perceive such replicated spaces. This paper reports the results from a series of three user studies investigating this topic. Taken together, these results show that getting the scale of the space correct is the most important factor for generating a "feeling of reality", that it is important to avoid incoherent behaviors (such as floating objects), and that lighting makes little difference to perceptual similarity.en
dc.description.notes21 pagesen
dc.description.versionSubmitted versionen
dc.format.mimetypeapplication/pdfen
dc.identifier.orcidOgle, Jeffrey [0000-0003-2940-3594]en
dc.identifier.orcidBowman, Douglas [0000-0003-0491-5067]en
dc.identifier.orcidGabbard, Joseph [0000-0002-7488-676X]en
dc.identifier.urihttp://hdl.handle.net/10919/111141en
dc.language.isoenen
dc.relation.urihttp://arxiv.org/abs/1812.03441v1en
dc.relation.urihttps://doi.org/10.1109/TVCG.2021.3096494en
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectcs.HCen
dc.subjectI.3.7en
dc.titleVirtual replicas of real places: Experimental investigationsen
dc.title.serialIEEE Transactions on Visualization and Computer Graphicsen
dc.typeArticleen
dc.type.dcmitypeTexten
dc.type.otherArticleen
pubs.organisational-group/Virginia Techen
pubs.organisational-group/Virginia Tech/Engineeringen
pubs.organisational-group/Virginia Tech/Engineering/Computer Scienceen
pubs.organisational-group/Virginia Tech/Engineering/Industrial and Systems Engineeringen
pubs.organisational-group/Virginia Tech/Architecture and Urban Studiesen
pubs.organisational-group/Virginia Tech/Architecture and Urban Studies/School of Visual Artsen
pubs.organisational-group/Virginia Tech/Libraryen
pubs.organisational-group/Virginia Tech/University Research Institutesen
pubs.organisational-group/Virginia Tech/University Research Institutes/Fralin Life Sciencesen
pubs.organisational-group/Virginia Tech/All T&R Facultyen
pubs.organisational-group/Virginia Tech/Engineering/COE T&R Facultyen
pubs.organisational-group/Virginia Tech/University Research Institutes/Fralin Life Sciences/Durelle Scotten
pubs.organisational-group/Virginia Tech/Library/Research, Learning, and Informaticsen
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