Understanding the postadoption use of gamified learning systems against the conflicting role of the game layer

dc.contributor.authorLi, Hanen
dc.contributor.authorLuo, Xin Roberten
dc.contributor.authorLowry, Paul Benjaminen
dc.contributor.authorZhang, Jieen
dc.date.accessioned2025-05-05T14:23:32Zen
dc.date.available2025-05-05T14:23:32Zen
dc.date.issued2025-06en
dc.description.abstractGamification is driving widespread application adoption, with a $70.4 billion projected market by 2030. However, the consequences of gamification on sustained use beyond initial adoption remain largely unclear. This study explores how the game layer may induce psychological fatigue and hinder continued use, particularly in learning systems. Drawing on self-determination theory and cognitive load theory, we analyzed the perceptions of 307 Duolingo users. The results reveal mixed impacts of the game layer on postadoption usage, influenced by gaming motivation and perceived learning complexity. This research underscores the nuanced effects of gamification and offers insights for improving gamified learning system design.en
dc.description.versionAccepted versionen
dc.format.extent18 page(s)en
dc.format.mimetypeapplication/pdfen
dc.identifierARTN 104133 (Article number)en
dc.identifier.doihttps://doi.org/10.1016/j.im.2025.104133en
dc.identifier.eissn1872-7530en
dc.identifier.issn0378-7206en
dc.identifier.issue4en
dc.identifier.orcidLowry, Paul [0000-0002-0187-5808]en
dc.identifier.urihttps://hdl.handle.net/10919/129371en
dc.identifier.volume62en
dc.language.isoenen
dc.publisherElsevieren
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectGamificationen
dc.subjectMotivationen
dc.subjectLearningen
dc.subjectSelf-determination theory (SDT)en
dc.subjectCognitive load theory (CLT)en
dc.subjectPostadoption useen
dc.subjectPsychological fatigueen
dc.subjectGamified learning systemsen
dc.subjectGame layeren
dc.titleUnderstanding the postadoption use of gamified learning systems against the conflicting role of the game layeren
dc.title.serialInformation & Managementen
dc.typeArticle - Refereeden
dc.type.dcmitypeTexten
dc.type.otherArticleen
dc.type.otherJournalen
pubs.organisational-groupVirginia Techen
pubs.organisational-groupVirginia Tech/Pamplin College of Businessen
pubs.organisational-groupVirginia Tech/Pamplin College of Business/Business Information Technologyen
pubs.organisational-groupVirginia Tech/All T&R Facultyen
pubs.organisational-groupVirginia Tech/Pamplin College of Business/PCOB T&R Facultyen

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