A Place of Pause, Architecture that can De-Stress
dc.contributor.author | Shenoy, Rachana Ganesh | en |
dc.contributor.committeechair | Jones, James R. | en |
dc.contributor.committeemember | Ishida, Aki | en |
dc.contributor.committeemember | Edge, Kay F. | en |
dc.contributor.department | Architecture | en |
dc.date.accessioned | 2023-07-28T08:04:07Z | en |
dc.date.available | 2023-07-28T08:04:07Z | en |
dc.date.issued | 2023-07-27 | en |
dc.description.abstract | This thesis explores the connection between Architecture and mental- health. This fast-paced world has led to people dealing with large amounts of stress. There comes a time when one needs to be distracted from their day-to-day tasks that affect their mental health. This thesis not only looks at how to divert individuals/ capture their attention for an extended period but also at providing comfort and a place where one can rest. The project also deals with human perception- When an architectural project heightens a user's visual, auditory, tactile, or olfactory senses, the user is more present in the space. The brain tries to interpret the images, smells, or sounds being heard. Hence, Focusing on an experiential journey/ submersive experience that plays with one's senses becomes crucial. Explorations are a large part of the thesis, after which decisions have been made to design the pavilion and the screens. There was only one question in mind "How can I design a place that allows people to De-stress? | en |
dc.description.abstractgeneral | This thesis explores the connection between Architecture and mental- health. This fast-paced world has led to people dealing with large amounts of stress. There comes a time when one needs to be distracted from their day-to-day tasks that affect their mental health. This thesis not only looks at how to divert individuals/ capture their attention for an extended period but also at providing comfort and a place where one can rest. The project also deals with human perception- When an architectural project heightens a user's visual, auditory, tactile, or olfactory senses, the user is more present in the space. The brain tries to interpret the images, smells, or sounds being heard. Hence, Focusing on an experiential journey/ submersive experience that plays with one's senses becomes crucial. Explorations are a large part of the thesis, after which decisions have been made to design the pavilion and the screens. There was only one question in mind "How can I design a place that allows people to De-stress? | en |
dc.description.degree | Master of Architecture | en |
dc.format.medium | ETD | en |
dc.identifier.other | vt_gsexam:37821 | en |
dc.identifier.uri | http://hdl.handle.net/10919/115893 | en |
dc.language.iso | en | en |
dc.publisher | Virginia Tech | en |
dc.rights | In Copyright | en |
dc.rights.uri | http://rightsstatements.org/vocab/InC/1.0/ | en |
dc.subject | Playing with Senses | en |
dc.subject | Nature's Geometry | en |
dc.subject | Capturing Attention | en |
dc.title | A Place of Pause, Architecture that can De-Stress | en |
dc.type | Thesis | en |
thesis.degree.discipline | Architecture | en |
thesis.degree.grantor | Virginia Polytechnic Institute and State University | en |
thesis.degree.level | masters | en |
thesis.degree.name | Master of Architecture | en |
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