A Place of Pause, Architecture that can De-Stress

dc.contributor.authorShenoy, Rachana Ganeshen
dc.contributor.committeechairJones, James R.en
dc.contributor.committeememberIshida, Akien
dc.contributor.committeememberEdge, Kay F.en
dc.contributor.departmentArchitectureen
dc.date.accessioned2023-07-28T08:04:07Zen
dc.date.available2023-07-28T08:04:07Zen
dc.date.issued2023-07-27en
dc.description.abstractThis thesis explores the connection between Architecture and mental- health. This fast-paced world has led to people dealing with large amounts of stress. There comes a time when one needs to be distracted from their day-to-day tasks that affect their mental health. This thesis not only looks at how to divert individuals/ capture their attention for an extended period but also at providing comfort and a place where one can rest. The project also deals with human perception- When an architectural project heightens a user's visual, auditory, tactile, or olfactory senses, the user is more present in the space. The brain tries to interpret the images, smells, or sounds being heard. Hence, Focusing on an experiential journey/ submersive experience that plays with one's senses becomes crucial. Explorations are a large part of the thesis, after which decisions have been made to design the pavilion and the screens. There was only one question in mind "How can I design a place that allows people to De-stress?en
dc.description.abstractgeneralThis thesis explores the connection between Architecture and mental- health. This fast-paced world has led to people dealing with large amounts of stress. There comes a time when one needs to be distracted from their day-to-day tasks that affect their mental health. This thesis not only looks at how to divert individuals/ capture their attention for an extended period but also at providing comfort and a place where one can rest. The project also deals with human perception- When an architectural project heightens a user's visual, auditory, tactile, or olfactory senses, the user is more present in the space. The brain tries to interpret the images, smells, or sounds being heard. Hence, Focusing on an experiential journey/ submersive experience that plays with one's senses becomes crucial. Explorations are a large part of the thesis, after which decisions have been made to design the pavilion and the screens. There was only one question in mind "How can I design a place that allows people to De-stress?en
dc.description.degreeMaster of Architectureen
dc.format.mediumETDen
dc.identifier.othervt_gsexam:37821en
dc.identifier.urihttp://hdl.handle.net/10919/115893en
dc.language.isoenen
dc.publisherVirginia Techen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjectPlaying with Sensesen
dc.subjectNature's Geometryen
dc.subjectCapturing Attentionen
dc.titleA Place of Pause, Architecture that can De-Stressen
dc.typeThesisen
thesis.degree.disciplineArchitectureen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.levelmastersen
thesis.degree.nameMaster of Architectureen

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