A pedagogical game for project management

dc.contributor.authorHuebner, Nathan Danielen
dc.contributor.departmentArchitectureen
dc.date.accessioned2017-01-30T21:03:35Zen
dc.date.available2017-01-30T21:03:35Zen
dc.date.issued1978en
dc.description.abstractAn interactive computer game for teaching project management skills using network models is presented. The game is written in APL notation. The game is based on a discrete simulation model of the project network. The player simulates the project for a period of time and can then solicit reports, perform resource scheduling or CPM analysis, and make changes in response to the current environmental conditions. The instructor interacts with the game through the environmental modifying functions and the scheduling of exogenous events. This allows him to create a game which is tailored to a specific pedagogical situation. Descriptions of techniques used to add these options and some suggestions for them are included.en
dc.description.degreeMaster of Architectureen
dc.format.extentiii, 123 leavesen
dc.format.mimetypeapplication/pdfen
dc.identifier.urihttp://hdl.handle.net/10919/74629en
dc.language.isoen_USen
dc.publisherVirginia Polytechnic Institute and State Universityen
dc.relation.isformatofOCLC# 8507221en
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subject.lccLD5655.V855 1978.H84en
dc.subject.lcshManagement -- Simulation methodsen
dc.subject.lcshManagement gamesen
dc.subject.lcshProject managementen
dc.titleA pedagogical game for project managementen
dc.typeThesisen
dc.type.dcmitypeTexten
thesis.degree.disciplineArchitectureen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.levelmastersen
thesis.degree.nameMaster of Architectureen

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