Comparative Study of Body Doubling in Extended Reality
dc.contributor.author | Annavarapu, Swetha | en |
dc.contributor.committeechair | Gracanin, Denis | en |
dc.contributor.committeemember | Lourentzou, Ismini | en |
dc.contributor.committeemember | Ogle, J. Todd | en |
dc.contributor.department | Computer Science and Applications | en |
dc.date.accessioned | 2024-03-01T09:00:13Z | en |
dc.date.available | 2024-03-01T09:00:13Z | en |
dc.date.issued | 2024-02-29 | en |
dc.description.abstract | Body doubling is a mechanism that lets individuals work alongside someone on a monotonous task that they might not be able to focus on when they work alone. The person they work alongside is called a body double. It could be considered similar to co-working, but it gives individuals the freedom to work on anything that they want without feeling obligated to interact with the other person. This research aims to understand if body doubling is helpful to the users and how mixed reality body doubling can be a better addition to the existing mode of in-person and video-call based body doubling. In this work, we have recruited 40 participants to perform a user study where we have done a between-groups comparative study between a no body-double, in-person body double, a video-call based body double, and a mixed reality body double modes. Through these studies, we try to analyze if body doubling is helpful, and if so, which mode the participants are more inclined towards. The work also presents a few suggestions for future improvements. | en |
dc.description.abstractgeneral | Body Doubling, defined here, is in the context of a productivity strategy where a person is present beside an individual when they are working. This way, when the individual is working on a monotonous task, a person beside them would make them motivated to focus again. The person helping in body-doubling is called a ``Body Double''. This uses the concept of accountability that is felt in the presence of someone. Even though it seems similar to widely popular co-working, where job professionals share an office space to work together, in body-doubling, there is no interaction with the body-double, and in most cases, the two individuals might not be working on the same task. This research aims to understand if body doubling is helpful to users. In this work, we have recruited 40 participants to perform a user study where we have done a between-groups comparative study between a no body-double, in-person body double, a video-call based body double, and a mixed reality body double modes. It tries to show how mixed reality body doubling can be a better addition to the existing mode of in-person and video-call based body doubling. Through the user studies, we try to analyze if body doubling is helpful, and if so, which mode are the participants more inclined towards. The work also presents a few suggestions for future improvements. | en |
dc.description.degree | Master of Science | en |
dc.format.medium | ETD | en |
dc.identifier.other | vt_gsexam:39452 | en |
dc.identifier.uri | https://hdl.handle.net/10919/118216 | en |
dc.language.iso | en | en |
dc.publisher | Virginia Tech | en |
dc.rights | In Copyright | en |
dc.rights.uri | http://rightsstatements.org/vocab/InC/1.0/ | en |
dc.subject | extended reality | en |
dc.subject | body doubling | en |
dc.subject | ADHD | en |
dc.title | Comparative Study of Body Doubling in Extended Reality | en |
dc.type | Thesis | en |
thesis.degree.discipline | Computer Science and Applications | en |
thesis.degree.grantor | Virginia Polytechnic Institute and State University | en |
thesis.degree.level | masters | en |
thesis.degree.name | Master of Science | en |
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