Toys as Tools for Circuit Design

dc.contributor.authorGonzalez, Osiel Ignacioen
dc.contributor.committeechairDugas, Daviden
dc.contributor.committeememberPennell, Benjamin Nelsonen
dc.contributor.committeememberCook, Madison Crisseyen
dc.contributor.departmentArchitectureen
dc.date.accessioned2025-06-10T08:01:31Zen
dc.date.available2025-06-10T08:01:31Zen
dc.date.issued2025-06-09en
dc.description.abstractThis thesis proposes a new pedagogical tool for learning basic electronics through a series of hands-on, object-based circuit lessons called Ozitoys. Titled Toys as Tools for Circuit Design, the project critiques the conventional use of the breadboard in early electrical engineering education—an open-ended and often intimidating tool for beginners attempting to translate circuit schematics into functional physical circuits. Through research and anecdotal evidence from students and educators, this project identifies a pedagogical gap in the intuitive and tactile understanding of circuitry fundamentals. Ozitoys reimagine the breadboard in the form of didactic toys—each one designed to teach a specific electronic circuit through embodied interaction. These toys range from simple LED-resistor circuits (series and parallel) to more complex logic gates, multivibrators, and binary arithmetic systems. The secondary title, Toys as Diagrams for Circuit Design, reflects how each toy not only teaches through play but also serves as a physical diagram: a transparent, gutted surface where components are placed directly into a guided structure. This removes ambiguity, emphasizes component literacy, and fosters electronic comprehension through direct manipulation. In a pedagogical climate increasingly dominated by digital simulations, Ozitoys return to somatic, tactile engagement. They emphasize "guttedness" and "transparency"—allowing learners to see, touch, and understand how each circuit works, one component at a time. By limiting the design to discrete components, the toys advocate for a foundational and essentialist understanding of electronics. Ultimately, Ozitoys aim to build electronic literacy not through abstraction, but through playful, physical construction.en
dc.description.abstractgeneralThis project is about making it easier and more fun to learn basic electronics. Many students start learning circuits using something called a breadboard, but for beginners, breadboards can be confusing and overwhelming. My solution is a set of handmade toys called Ozitoys. Each toy teaches a simple electronic circuit—like how to light up an LED or how a basic logic gate works—by letting the user build the circuit directly on the surface of the toy. These toys are designed to be clear and hands-on. All the electronic parts are visible and easy to place, helping students learn by doing. Instead of just looking at diagrams or simulations on a screen, learners physically connect each part and see how it works. Ozitoys are about making electronics transparent, understandable, and tactile—bringing back a sense of play and discovery to STEM education.en
dc.description.degreeMaster of Architectureen
dc.format.mediumETDen
dc.identifier.othervt_gsexam:44176en
dc.identifier.urihttps://hdl.handle.net/10919/135432en
dc.language.isoenen
dc.publisherVirginia Techen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subjecttoysen
dc.subjectlearningen
dc.subjectdiagramen
dc.titleToys as Tools for Circuit Designen
dc.typeThesisen
thesis.degree.disciplineArchitectureen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.levelmastersen
thesis.degree.nameMaster of Architectureen

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