Co-Located Many-Player Gaming on Large High-Resolution Displays
dc.contributor.author | Machaj, David Andrew | en |
dc.contributor.committeechair | North, Christopher L. | en |
dc.contributor.committeemember | Cao, Yong | en |
dc.contributor.committeemember | Bowman, Douglas A. | en |
dc.contributor.department | Computer Science | en |
dc.date.accessioned | 2014-03-14T20:36:49Z | en |
dc.date.adate | 2009-06-04 | en |
dc.date.available | 2014-03-14T20:36:49Z | en |
dc.date.issued | 2009-05-04 | en |
dc.date.rdate | 2009-06-04 | en |
dc.date.sdate | 2009-05-14 | en |
dc.description.abstract | Two primary types of multiplayer gaming have emerged over the years. The first type involves co-located players on a shared display, and typically caps at four players. The second type of gaming provides a single display for each player. This type scales well beyond four players, but places no requirement on co-location. This paper will attempt to combine the best of both worlds via high-resolution, highly-multiplayer gaming. Over the past few years, there has been a rise in the number of extremely high-resolution, tiled displays. These displays provide an enormous amount of screen space to work with. This space was used to allow twelve co-located players to play a game together. This study accomplishes three things: we designed and built PyBomber, a high-resolution and highly multiplayer game for up to twelve players; secondly, user trials were conducted to see whether this type of gaming is enjoyable as well as to learn what sorts of social interactions take place amongst so many players; lastly, the lessons learned were generalized into design criteria for future high-resolution games. Results show that with more people, much more of the time during a game was filled with vocal interactions between players. There were also more physical movements in the larger games. Over the course of this study, we learned that good high-resolution games will: decide between a singular gameplay area and split views, use the physical space in front of the display, provide feedback that is localized to each player, and utilize input devices appropriately. | en |
dc.description.degree | Master of Science | en |
dc.identifier.other | etd-05142009-141802 | en |
dc.identifier.sourceurl | http://scholar.lib.vt.edu/theses/available/etd-05142009-141802/ | en |
dc.identifier.uri | http://hdl.handle.net/10919/32764 | en |
dc.publisher | Virginia Tech | en |
dc.relation.haspart | Thesis-dmachaj-ETD-revised.pdf | en |
dc.relation.haspart | dmachaj-irb-combined.pdf | en |
dc.relation.haspart | copyrightpermission.pdf | en |
dc.rights | In Copyright | en |
dc.rights.uri | http://rightsstatements.org/vocab/InC/1.0/ | en |
dc.subject | high-resolution | en |
dc.subject | multiplayer | en |
dc.subject | co-located | en |
dc.subject | gaming | en |
dc.subject | large tiled display | en |
dc.subject | collaborative | en |
dc.title | Co-Located Many-Player Gaming on Large High-Resolution Displays | en |
dc.type | Thesis | en |
thesis.degree.discipline | Computer Science | en |
thesis.degree.grantor | Virginia Polytechnic Institute and State University | en |
thesis.degree.level | masters | en |
thesis.degree.name | Master of Science | en |
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