Bloom and Doom

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Date

2024-05-24

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Publisher

Virginia Tech

Abstract

This thesis harnesses 3D modeling to present a contrasting world through Maya 3D models, Substance Painter textures, and Adobe's audio-visual editing tools. Influenced by my childhood experiences and cultural history, the project contrasts the natural environment with a polluted, urban landscape. The paper also discusses future expansions aiming to enhance interactivity and deepening the narrative on human environmental impact.

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Keywords

3D Modeling, Art, Rendering, Environment Protection, Video Compositing, 3D World

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