Bloom and Doom

dc.contributor.authorLi, Jialeen
dc.contributor.committeechairDrum, Meredithen
dc.contributor.committeememberTucker, Thomas Jamesen
dc.contributor.committeememberIancu, Lauraen
dc.contributor.departmentArt and Art Historyen
dc.date.accessioned2024-05-25T08:00:50Zen
dc.date.available2024-05-25T08:00:50Zen
dc.date.issued2024-05-24en
dc.description.abstractThis thesis harnesses 3D modeling to present a contrasting world through Maya 3D models, Substance Painter textures, and Adobe's audio-visual editing tools. Influenced by my childhood experiences and cultural history, the project contrasts the natural environment with a polluted, urban landscape. The paper also discusses future expansions aiming to enhance interactivity and deepening the narrative on human environmental impact.en
dc.description.abstractgeneralThis thesis uses 3D modeling to present a contrasting world. Influences include my childhood experience and my hometown's cultural history. The work prompts reflection on our environmental footprint with plans to incorporate interactivity elements in the future.en
dc.description.degreeMaster of Fine Artsen
dc.format.mediumETDen
dc.identifier.othervt_gsexam:40545en
dc.identifier.urihttps://hdl.handle.net/10919/119125en
dc.language.isoenen
dc.publisherVirginia Techen
dc.rightsIn Copyrighten
dc.rights.urihttp://rightsstatements.org/vocab/InC/1.0/en
dc.subject3D Modelingen
dc.subjectArten
dc.subjectRenderingen
dc.subjectEnvironment Protectionen
dc.subjectVideo Compositingen
dc.subject3D Worlden
dc.titleBloom and Doomen
dc.typeThesisen
thesis.degree.disciplineCreative Technologiesen
thesis.degree.grantorVirginia Polytechnic Institute and State Universityen
thesis.degree.levelmastersen
thesis.degree.nameMaster of Fine Artsen

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