The Programming Theory of Creativity
dc.contributor.author | Allen, James Nathan | en |
dc.contributor.committeechair | Parker, Wendy | en |
dc.contributor.committeemember | Horn, Justin Michael | en |
dc.contributor.committeemember | Corredor, Mercedes Maria | en |
dc.contributor.committeemember | Trogdon, Kelly Griffith | en |
dc.contributor.department | Philosophy | en |
dc.date.accessioned | 2025-05-13T08:02:12Z | en |
dc.date.available | 2025-05-13T08:02:12Z | en |
dc.date.issued | 2025-05-12 | en |
dc.description.abstract | Creativity, as the production of creative products, intuitively requires both intention and novelty. However, these two elements seem to stand in tension: if a product is novel to the creator, it appears they could not have intended it, and if they intended it, it seems it cannot be novel to them. This paper explores and dissolves this apparent tension. I begin by discussing the necessity of both intention and novelty for creativity. I then critique Antonia Peacocke's refinement model of creativity, which seeks to reconcile the requirements of intention and novelty through the concept of a proto-work. I argue that there are creative products that the refinement model fails to recognize as such, including those that result from open-ended creative processes. In response, I propose a programming theory of creativity, which distinguishes between broad planning intentions and more specific implementation intentions. On this view, creative products emerge when planning intentions probabilistically constrain implementation intentions, allowing for novelty within an intentional framework. This model captures a wider range of creative phenomena—such as exploratory research and improvisational art—while preserving the intuitive roles of both intention and novelty in creativity. | en |
dc.description.abstractgeneral | We call lots of things creative: paintings, business ideas, inventions, scientific breakthroughs. But what does it mean for something to be creative? Many philosophers agree that creative products must at least be both intended and psychologically novel. But how can that be? If I truly intended something, how can it be new to me? And if it's new to me, how could I have intended it? This puzzle lies at the heart of my project. I explore this tension between intention and novelty and examine an existing philosophical theory—the "refinement model"—that tries to resolve it. According to this view, creative works emerge from refining a vague starting idea, or "proto-work," over time. While that approach fits some cases, I argue it falls short when it comes to more open-ended, improvisational, or exploratory forms of creativity—cases where the creator may not start with a clear idea at all. To better account for these kinds of creativity, I propose a different model: the programming theory of creativity. On this view, creativity involves two levels of intention. Broad, guiding planning intentions—like wanting to explore a theme or investigate a question—and more specific implementation intentions, like choosing a brushstroke or testing a chemical. I describe this as "programming for" because the broad intention doesn't spell out exactly what will happen, but it makes certain creative actions more likely and meaningful within the context of the goal. It's like setting a direction for the process, rather than writing a script. This approach not only helps explain traditional artistic creation but also makes sense of creativity in science, research, design, and beyond. It shows how people can be surprised by their own work, yet still be responsible for it. This model gives us a more realistic and inclusive way to understand what creativity is—and how it actually works in the world. | en |
dc.description.degree | Master of Arts | en |
dc.format.medium | ETD | en |
dc.identifier.other | vt_gsexam:43671 | en |
dc.identifier.uri | https://hdl.handle.net/10919/132198 | en |
dc.language.iso | en | en |
dc.publisher | Virginia Tech | en |
dc.rights | In Copyright | en |
dc.rights.uri | http://rightsstatements.org/vocab/InC/1.0/ | en |
dc.subject | Creativity | en |
dc.subject | intention | en |
dc.subject | novelty | en |
dc.subject | programming theory | en |
dc.subject | refinement model | en |
dc.subject | creative products | en |
dc.title | The Programming Theory of Creativity | en |
dc.type | Thesis | en |
thesis.degree.discipline | Philosophy | en |
thesis.degree.grantor | Virginia Polytechnic Institute and State University | en |
thesis.degree.level | masters | en |
thesis.degree.name | Master of Arts | en |